插件名称:Cinematic Sequencer - SLATE 1.6.0b | 插件官网:访问官网 | 版权协议:Red pine1.1 | 解压密码:通用密码 | Cinematic Sequencer - SLATE 1.6.0b unity3d asset unity3d编辑器下载 unity3d下载
This extension requires one license per seat Requires Unity 5.3.6 or higher. [Website, Documentation ...
Cinematic Sequencer - SLATE系列索引:
Cinematic Sequencer - SLATE 1.7.2 下载链接
Cinematic Sequencer - Slate 1.9.0 下载链接
Cinematic Sequencer - SLATE 1.6.0b unity3d asset unity3d编辑器下载 unity3d下载
Cinematic Sequencer - SLATE 1.6.0b unity3d asset unity3d编辑器下载 unity3d下载
Cinematic Sequencer - SLATE 1.6.0b unity3d asset unity3d编辑器下载 unity3d下载
This extension requires one license per seat
Requires Unity 5.3.6 or higher.
[Website, Documentation, Forums]
[Unity Forums]
SLATE is the most efficient, easy and intuitive sequencer for creating cinematic or gameplay cutscenes in Unity, full of unique features and an artist friendly UI/UX for achieving the best workflow and results possible within a lesser amount of time.
SLATE will help you achieve your creative vision without the hassle, in a familiar linear track-oriented realtime editor, inspired by software like Adobe After Effects and Premiere right inside Unity.
Feature Highlights:
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? Take Control with unparalleled Realtime Scrubbing, Visual Feedback and deterministic Layer-Based sampling.
? Direct cutscenes with an intuitive camera Shot System, while making moving shots without a hassle. Create transitions, automatic blend in/out of gameplay and render from a single consistent Render Camera, thus keeping all image effects like Color Correction or AO applied the same.
? Animate anything within a familiar Curve Editor and manage animation keys easily, within an intuitive DopeSheet Editor.
? Animate action clip parameters directly within the clips, in a similar fashion to animation software like After Effects and achieve much more in less time.
? Work with Auto-Keying or Manual-Keying modes similar to most animation software.
? Visualize and edit animation Motion Trails directly within the 3D Scene View.
? Playback Animation Clips on top one another, or smoothly cross-blend between them, using an advanced layer-based Animation Track system.
? Take Advantage of direct Mecanim Animation Clip playback without the need to create a Controller, while also using animation re-targeting and root motion.
? Playback Audio Clips while taking advantage of Unity's new audio mixer for finer control and applied effects.
? Utilize a variety of action clips included for animating lighting, time, fog, particles, 2D sprites, facial expressions, head look-at, subtitles, image overlays, pathfinding and much more with full scrub control and realtime editor feedback.
? Work with Virtual Actor References and prefab actor instances automatically and without a hassle.
? Reuse made Cutscenes by animating actor properties and clip parameters in local Cutscene Space.
? Utilize the new Alembic Track, importing alembic files and for creating high-end Unity cinematics.
? Render to GIF, MP4, PNG or EXR image sequence in editor or runtime. (optional)
? Organize and re-organize cutscenes with Time Sections, or use SubCutscenes similar to After Effects PreCompositions.
? Play cutscenes in any way possible. Play Once, Loop, Ping Pong, forwards, backwards, a specific section, or any combination within these words.
? Extend and create custom action clips with ease, using a clean and well documented API.
? Publish to all platforms.
? Full Source Code Included.
? VR Supported.
? And much more...
Available Integrations:
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? NodeCanvas.
? FlowCanvas.
? Dialogue System for Unity.
? Adventure Creator.
? Playmaker.
? Spine. (Realtime Preview)
? LipSync. (Realtime Preview)
? FinalIK. (Realtime Preview)
? Cinematic Image Effects. (Realtime Preview)
? More to come...
Want to learn more, or have a question?
[Please Visit the Website]
[Feel free to Get in Contact]
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