场景&道具 L.V.E - Lava & Volcano Environment 1.1.7 火山石熔岩熔浆火山爆发场景

插件名称:L.V.E - Lava & Volcano Environment 1.1.7插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
L.V.E - Lava & Volcano Environment 1.1.7 U3D插件模型

L.V.E - Lava & Volcano Environment

L.V.E - Lava & Volcano Environment
L.V.E - Lava & Volcano Environment系列索引:

L.V.E - Lava & Volcano Environment 1.6.0  下载链接
L.V.E 2019 - Lava & Volcano Environment 2019 1.1  下载链接

火山熔岩熔浆环境

火山熔岩熔浆环境

Volcano Environment

Volcano Environment

火山、洞穴

火山、洞穴

河流

河流

瀑布,缓慢,快速,湖泊

瀑布,缓慢,快速,湖泊

烟雾和火花粒子着色器

烟雾和火花粒子着色器

悬崖

悬崖

熔岩河

熔岩河

发射的岩石

发射的岩石

火山爆发

火山爆发

插件模型

插件模型

石头模型

石头模型

岩石

岩石

火山石

火山石

Requires Unity 2017.1.0 or higher.
Pack Support
- Unity 2017
- Unity 2018
- Unity 2018 LW SRP
- Unity 5.6 (restup materials need)
L.V.E – Lava and Volcano Environment is big pack of environment, systems, tools, textures, particles, post processing stacks and models which give you the ability to create volcanos, caves, interiors, rivers in high quality result and very cheap in render setup. Our spline and vertex paint tools which are included in this pack will support many very advanced systems/arts. Rocks and textures in this packs could also be used as asteroids, or normal environment. All assets, post processing, demos from video are included in the pack. Tutorial scene will help you to get full info about features. Pack co-work with our river water systems -R.A.M, its part of bigger system structure.Just play with it!

PACK FEATURES:
# 1 Spline tool:
- create very advanced connected lava river networks (lakes,seas,rivers,);
- customize your lava river via vertex paint;
- customize / overwrite automatic river flow map by painter and change it’s direction and speed;
- scale, move, rotate any lava river point;
- snap / unsap into the terrain or models in all or separated points;
- change spline shape per point or in all points to create best looking road or river;
- change triangle amount and distribut them in spline space to get cheaper and best looking spline;
- create fabulous lava river with: waterfalls, slow, fast, lake,;
- rotate, invert uv to make compatibility with every texture direction;
- profile system - save your lava setup and switch to other in 2 seconds;
- automatic river network refreshing system to avoid river connections problems;
- place your lava river or cliff border with few seconds and blend it with terrain via vertex color;
- debug your flow map / normal / vertex colors with advanced debug shader to get best and clear result;
- shape your terrain under spline (Alpha version);
- automatic stone heating function;
- R.A.M compatibility;
- simulate river tool, setup 1 point and R.A.M will analise space to create river;
- API;
- CSV points import panel;
- Vegetation Studio support;
- Vegetation Studio PRO support;
- Streaming friendly - cut your river into submeshes;

# 2 Shader and material features :
- cheap in render;
- 16 shaders and variants to fit scene performance and visual aspect;
- special mobile shaders;
- vertex paint tool;
- tessellation support;
- flow map support;
- vertex color support;
- rim light support;
- special shader for frozen lava;
- up to 3 different lava layers support;
- standard lava material in specular, metallic versions and vertex paint support for models;
- uv free materials for cliffs/interior walls with terrain blending;
- smoke and spark particle shaders;
- heated / distorted air particle shader;
- lava river shaders could rotate UV from U/-U into V/-V directions;
- shaders works on linear and gamma rendering (you only need to color and emission intensivity for gamma);
- cutout shaders versons for models;
- Unity 2018 LW SRP support

# 3 Artistic content:
- 99 (14 sets) Top and HQ ground and lava river textures (Albedo, Normal, AO, Height,Emission);
- 39 (14sets) rock and cliffs atlased textures (Albedo, Normal, AO, Height,Emission);
- 40 rock prefabs (20 models);
- 18 cliff prefabs (9 models);
- 11 particle prefabs, even volcano explosion with emissed rocks.;
- 2 cts profile file to get terrain height blend result by 1 click;
- 3 demo scenes from video;
- tutorial/ know how demo scene;
- post proces stack for each scene;

# 4 Additional tools content:
- vertex and flowmap painter on meshes;
Check also our R.A.M - River Auto Material which is based at same spline technology. Links are below.
You could also look at our other packs:
Unity Tools:
River Auto Material
World Streamer
Terrain Stitcher Tools
Multiple Terrain Brush
CTS terrain shader
Environment:
Ice World
PBR Graveyard Pack
Advanced Rock Pack
Advanced Foliage Pack
Photo Scanned Park Assets
Dynamic Nature Starter
Mountain Tree Pack - Dynamic Nature
Realistic Grass Pack
Mountain Tree Pack
Ground Textures:
Winter Ground Pack
Landscape Ground Pack
Landscape Ground Pack 2
VR & FP Models:
VR Hands FP Arms

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作者 虎哥 发表于 2018-9-28 11:48:06

%E8%8C%B6%E5%8F%B6

,配合一些google的工作,完全看懂这个shader示例页面应该不成问题。如果能做到无压力看懂,那说明你已经有良好的基础可以前进到Shader的更深的层次了(也许等不到我的下一篇教程就可以自己开始动手写些效果了);如果暂时还是有困难,那也没有关系,Shader学习绝对是一个渐进的过程,因为有很多约定和常用技巧,多积累和实践自然会进步并掌握。
发表于 2018-10-12 14:06:25

noverdq1

的撒大大但是但是但是的
发表于 2018-10-22 12:58:23

zhonggui

效果不错误啊
发表于 2018-12-21 15:33:40

fbmanman

谢谢分享啊啊
发表于 2019-1-5 22:02:05

UNIAF

我要我要!!!
发表于 2019-6-18 19:27:47

chao2019

謝謝FJFDHKJDFAFHAFJK
发表于 2019-7-26 22:17:30

qq1792

感谢分享
发表于 2019-10-8 16:38:45

baoweiyan

谢谢分享 谢谢楼主
发表于 2019-10-13 15:37:53

ymmm96

休闲服小
发表于 2019-10-15 15:01:11

yl25349558

带骨骼的    棒哒哒
发表于 2020-2-29 09:53:04

xiaoyu3467

66666666666
发表于 2020-8-24 10:16:44
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