Requires Unity 4.3.4 or higher.
Works With Unity 5
Combine meshes and materials to reduce draw calls. Now includes its own texture packer!
Fix models and create atlases so they can share materials (for static/dynamic batching)
Fix scaling, rotation and translation in imported models
Works with any material and shader
Full multiple material support
Combine and customize skinned meshes
UVs, Normals, Tangents automatically adjusted
Bakes tiling textures
Full lightmapping support
Source assets not touched
Easy, no scripting, learn in 5 minutes
Runtime API
Can handle negative scaling