编辑器拓展 Skele Character Animation Tools 1.9.6 p9 unity3d asset unity3d编辑器下载

插件名称:Skele Character Animation Tools 1.9.6 p9插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Skele Character Animation Tools 1.9.6 p9 unity3d asset unity3d编辑器下载,U3D插件模型

Skele Character Animation Tools系列索引:

Skele Character Animation Tools 官方视频教程标题中文版  下载链接
Skele Character Animation Tools 1.7e  下载链接
Skele Character Animation Tools 1.8.0b1  下载链接
Skele Character Animation Tools 1.8.2 f4  下载链接
Skele Character Animation Tools 1.9.2  下载链接
Skele Character Animation Tools 1.9.5 p2  下载链接
Skele Character Animation Tools 1.9.6 p2  下载链接
Skele Character Animation Tools 1.9.7 p7  下载链接
Skele Character Animation Tools 1.9.8 p1  下载链接

Skele Character Animation Tools 1.9.6 p9 unity3d asset unity3d编辑器下载,U3D插件模型

Skele Character Animation Tools 1.9.6 p9 unity3d asset unity3d编辑器下载,U3D插件模型

Skele Character Animation Tools 1.9.6 p9 unity3d asset unity3d编辑器下载,U3D插件模型

Skele Character Animation Tools 1.9.6 p9 unity3d asset unity3d编辑器下载,U3D插件模型

Skele Character Animation Tools 1.9.6 p9 unity3d asset unity3d编辑器下载,U3D插件模型

Skele Character Animation Tools 1.9.6 p9 unity3d asset unity3d编辑器下载,U3D插件模型

Skele Character Animation Tools 1.9.6 p9 unity3d asset unity3d编辑器下载,U3D插件模型

Skele Character Animation Tools 1.9.6 p9 unity3d asset unity3d编辑器下载,U3D插件模型



This extension requires one license per seat
Requires Unity 5.3.0 or higher.
Make Skeleton & Vertex Animations right inside the Unity Editor.

[New Online Manual]
[Compatibility]

Skele: Character Animation Tools significantly speeds up animator/indie's animation workflow in several ways:

1. Enable developers to make / modify character animations in UnityEditor. Reduce software switching and tedious import/export/split work

2. [BETA] Integrated Timeline editor Greatly accelerate authoring productivity for complex multi-character scenes (cutscenes / finishing moves / etc)

3. Mesh-Morpher tools to make blendshape-like animations without bones

4. Export skinned meshes and animations as DAE archive

5. Utilize the clips you bought from store, modify them to your needs, convert clip type, export to external softwares, etc.

6. Constraints system working in both edit-mode & game-mode.

7. Spline Editor to edit movement path.

*******************
Humanoid rig needs special treatment: Please read the two FAQ posts:
(1)How to Edit Humanoid clips?
(2)Best workflow for Humanoid models?
*******************

Main Features:
1. Make animation for your rigged characters with FK/IK support. flag, stick, dragon, ghost, mech, bird, fish, robot, human... you could manipulate ANY rigged models.
2. Modify animations. Modify Generic/Legacy animations directly; with our converter, you could also modify and export clips you bought from assetstore too. Modify and get the result immediately.
3. Make blendshape-like vertex animations directly in Unity Editor.
4. Integrated with Timeline Editor [BETA]. Edit the cutscene right inplace, and easily integrate with code/fx/audio/gui/etc.
5. Visualize the bone link, the vertices, and bone weights, etc.
6. Reduce the folder size, you don't need to include duplicate meshes for each animation.
7. Make/Save/Load poses on disk
8. Convert MuscleClip(Humanoid clip) to and fro Legacy/Generic clip
9. Generate RootMotion from RootBone curves
10. Export character mesh and character animation into DAE archive
11. Edit multi-part meshes
12. Fix BindPose of skinned mesh (position and rotation)
13. Mirror your anim clips
14. Modify Animation curve's property, path, type.
15. Multi-edit in FK mode.
16. Mirror-edit bones
17. Fix pivot of non-skinned mesh
18. Reduce keyframes of animation clips
19. Work with both Unity Pro & Free

Demos:
[Demo1] [Demo2] [Demo3]
[Play_Demo0] [Dance_Demo0]
[Demo4] [Demo5] [Demo6]
[Demo7]

Latest Change:
1.9.6 (Submitted on 2016/05/10)
Add: Constraints Setup window, automatically add constraints on biped models;
Add: Floor constraint add UseRaycast option, uses Raycast to decide exact position on non-flat mesh;
Add: Quick-switch model: use Alt+LMB to click another Skinned-Model, will immediately switch to editing that model;
Add: When select a joint in Hierarchy, will select that joint in editor too;

1.9.6 p1 (Submitted on 2016/06/29)
Add: Allow showing multiple splines simultaneously;
Add: DbgHandler for adding prefix of Framecount/time in log;
Fix: Auto-Constraint Setup util;

1.9.6 p2 (Submitted on 2016/06/30)
Fix: CCDSolverMB jitter;
Add: Auto Biped Constraint Setup Utility: when opened, try preparing the options with the current selected GameObject;

1.9.6 p3 (Submitted on 2016/08/13)
Add: temporary workaround for Unity5.4 AnimationWindow code change;

1.9.6 p4 (Submitted on 2016/08/21)
Fix: Animator should not override constraint;

1.9.6 p5 (Submitted on 2016/09/08)
Fix: AnimatorSP code compatibility on Unity5.4.0 and above;

1.9.6 p6 (Submitted on 2016/09/14)
Fix: Building time compilation error

1.9.6 p7 (Submitted on 2016/10/02)
Fix: CCDSolver "use target rotation" should respect the "influence" setting;
Change: adapt the API changes in Unity5.5;

1.9.6 p8 (Submitted on 2016/11/19)
Change: updated Common library;
Change: updated Pool implementation;

1.9.6 p9 (Submitted on 2016/12/16)
Fix: AnimationBaker will not freeze if cannot find AnimationWindow & clip;
Change: updated Common library;

See Also:
User Manual
Unity Forum
All Tutorials Index
Video Channel

Featured Videos:
Basic Control Video
Facial Animation
Basic Authoring Tutorial 101
Clips Conversion Examples
Mesh-Morpher and Shape Animation (Part.A)
Mesh-Morpher and Shape Animation (Part.B)


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作者 如果没有感觉 发表于 2016-12-27 12:43:51

a910785573

很好玩的样子
发表于 2016-12-28 14:30:13

linyujian

资源不错
发表于 2017-2-10 14:06:01

yl25349558


不错 不错  不错
发表于 2020-3-2 10:44:05
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