着色/阴影 Volumetric Light Beam 1.34 体积照明 体积光体积雾灯光效果

插件名称:Volumetric Light Beam 1.34插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Volumetric Light Beam 1.34 unity3d着色,体积照明 体积光体积雾灯光效果游戏特效

Volumetric Light Beam 1.34

Volumetric Light Beam 1.34
Volumetric Light Beam系列索引:

Volumetric Light Beam 1.60  下载链接
Volumetric Light Beam 1.61  下载链接
Volumetric Light Beam 1.63  下载链接
Volumetric Light Beam 1.70  下载链接


体积照明 体积光体积雾灯光效果

体积照明 体积光体积雾灯光效果

体积照明 体积光体积雾灯光效果

体积照明 体积光体积雾灯光效果

体积照明 体积光体积雾灯光效果

体积照明 体积光体积雾灯光效果

体积照明 体积光体积雾灯光效果

体积照明 体积光体积雾灯光效果

体积照明 体积光体积雾灯光效果

体积照明 体积光体积雾灯光效果

Requires Unity 5.2.0 or higher.
The simple and efficient volumetric lighting solution compatible with every platforms (Windows PC, Mac OS X, Linux, WebGL, iOS, Android, VR)!

The perfect, easy and cheap way to simulate density, depth and volume for your spotlights and flashlights, even on Mobile!
It greatly improves the lighting of your scenes by automatically and efficiently generating truly volumetric procedural beams of light to render high quality light shafts rays effects.

Features:
- Truly volumetric FX: works even if you are INSIDE the beam of light.
- Incredibly easy to use and integrate / Zero setup required.
- Procedural generation: everything is dynamically computed under the hood.
- Add unlimited light beams everywhere: alternative solutions usually require realtime lights only: this plugin doesn't. You can make a baked light volumetric, or even add beams without any light.
- Dynamic 3D Noise feature to simulate animated volumetric fog/mist/smoke effects.
- Volumetric Dust Particles feature to simulate highly detailed dustlights and mote effect.
- Dynamic Occlusion: light beams can be blocked by moving geometry.
- You can move and rotate light beams around in real-time.
- Trigger Zone feature: you can track objects passing through the light beams.
- Fully dynamic: change or animate every properties during playtime from Script, Animator or Timeline.
- Super FAST: doesn't require any post-process, command buffers, nor compute shaders: works great even on low-performance platforms such as Mobiles and WebGL.
- VR Ready: supports both Normal and VR Single pass stereo.
- Smooth intersection and blending with geometry and camera.
- Customize the truncated cone geometry.
- Supports many graphics variants: Deferred and Forward rendering path, Gamma and Linear color space, HDR colors, multiple blending modes.
- Tweak the Sorting Layers and Order in Layer to adjust beams rendering with 2D Sprites.
- Works with perspective and orthographic cameras out of the box.
- Supports Unity built-in fog.
- WYSIWYG: every modification is instantly visible in scene view: no need to toggle between editor and play mode to see your changes.
- Full source code available / no DLL. The light beam setup and handling is fully exposed through a powerful API.
- Detailed documentation.
- Supports from Unity 5.2 to the latest 2017.X and 2018.X versions.
- Sample scenes included: showcase demo.

Note that this asset is NOT a fullscreen Post Process / image effect. This is NOT similar to Unity's built-in Sun Shafts image effect.

Instead, Volumetric Light Beam will generate optimized geometry and material foreach light beam. This technique has several advantages:
- More granularity: precisely customize each light beam independently.
- You can add light beams anywhere, even at locations where there is no light.
- When attached to a spot-light, it supports realtime, baked and mixed modes.
- No limit to the number of beams you can render.
- Much easier to integrate with your own pipeline: nothing to mix with your own image effects or post-processing stack, no command buffer, doesn't require compute shader capabilities.
- Runs faster. No Post Process to add to your camera.
- Supports low-end platforms like mobile.

How to use it?
Volumetric Light Beam is designed to be extremely easy to use. No setup is required. You don't have to link multiple objects together. You just need to use 1 simple new component. You can literally add a new light beam in 2 clicks!

You can precisely customize the rendering of each beam of light by adjusting a set of user-friendly properties. For even faster nice looking results, some properties are automatically binded to the Spot light attached.

Limitations:
For now, the current version of this asset has some minor limitations:
- This asset only supports 'spotlights' (beams shaped like a cone). Point lights (beams going in all directions equally) are not supported.
- '3D Noise' feature requires shader capabilities equal or higher than Shader Model 3.5 / OpenGL ES 3.0. Any mobile devices released after 2012 should support it.
- 'Volumetric Dust Particles' are only supported on Unity 5.5 or above.
- The 'Dynamic Occlusion' feature computes an approximation of the occlusion and doesn't support 'partial occlusion' yet.

Roadmap:
Volumetric Light Beam is actively developed. The current price is discounted and will be increased as more features are added.
- Support box and rectangle beams to simulate volumetric area lights
- Support custom shapes and simulate light scattering via cookie textures
- Support skewed beams
- Expose events in a public API
- Dynamic occlusion improvements
- Various optimization (drop multipass shader and switch to MaterialPropertyBlock to support dynamic batching)

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作者 如果没有感觉 发表于 2018-8-18 16:55:31

zl22hly

体积光体积雾灯光效果
发表于 2018-8-21 15:19:44

wh710433204

6666666666de
发表于 2018-9-13 13:11:36

skymgf

看一看怎么样
发表于 2018-9-17 17:23:19

z245571799

谢谢大佬分享
发表于 2019-2-27 11:13:03

hua308667840

谢谢大佬分享
发表于 2020-1-4 13:48:47

hua308667840

谢谢大佬分享!!
发表于 2020-1-4 13:49:06

hua308667840

感谢,太需要了
发表于 2020-1-4 13:49:22

yl25349558

好的。看看棒极了
发表于 2020-2-27 01:27:40

sun24010604

感谢分享!
发表于 2020-6-6 21:53:56

ganludonghua

33333333333333333
发表于 2021-6-30 16:16:17
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