Cinematic Sequencer - SLATE 1.7.2 unity3d asset unity编辑器 unity论坛
插件名称:Cinematic Sequencer - SLATE 1.7.2插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Cinematic Sequencer - SLATE 1.7.2 unity3d asset unity编辑器 unity论坛
Cinematic Sequencer - SLATE系列索引:
Cinematic Sequencer - SLATE 1.6.0b下载链接
Cinematic Sequencer - Slate 1.9.0下载链接
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This extension requires one license per seat
Requires Unity 5.4.3 or higher.
SLATE is the most efficient, easy and intuitive sequencer for creating cinematic or gameplay cutscenes in Unity, full of unique features and an artist friendly UI/UX for achieving the best workflow and results possible within a lesser amount of time.
SLATE will help you achieve your creative vision without the hassle, in a familiar linear track-oriented realtime editor, inspired by software like Adobe After Effects and Premiere right inside Unity.
Feature Highlights:
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? Take Control with unparalleled Realtime Scrubbing, Visual Feedback and deterministic Layer-Based sampling.
? Direct cutscenes with an intuitive camera Shot System, while making moving shots without a hassle. Create transitions, automatic blend in/out of gameplay and render from a single consistent Render Camera, thus keeping all image effects like Color Correction or AO applied the same.
? Compose moving camera shots without keyframes, by utilizing the new Dynamic Shot Controller features.
? Animate anything within a familiar Curve Editor and manage animation keys easily, within an intuitive DopeSheet Editor.
? Animate action clip parameters directly within the clips, in a similar fashion to animation software like After Effects and achieve much more in less time.
? Work with Auto-Keying or Manual-Keying modes similar to most animation software.
? Visualize and edit animation Motion Trails directly within the 3D Scene View.
? Playback Animation Clips on top one another, or smoothly cross-blend between them, using an advanced layer-based Animation Track system.
? Take Advantage of direct Mecanim Animation Clip playback without the need to create a Controller, while also using animation re-targeting and root motion.
? Playback Audio Clips while taking advantage of Unity's new audio mixer for finer control and applied effects.
? Utilize a variety of action clips included for animating lighting, time, fog, particles, 2D sprites, facial expressions, head look-at, subtitles, image overlays, pathfinding and much more with full scrub control and realtime editor feedback.
? Work with Virtual Actor References and prefab actor instances automatically and without a hassle.
? Reuse made Cutscenes by animating actor properties and clip parameters in local Cutscene Space.
? Utilize the new Alembic Track, importing alembic files and for creating high-end Unity cinematics.
? Render to PNG or EXR image sequence along with Render Elements in editor or runtime. (optional)
? Organize and re-organize cutscenes with Time Sections, or use SubCutscenes similar to After Effects PreCompositions.
? Play cutscenes in any way possible. Once, Loop, Ping Pong, forwards, backwards, a specific section, or any combination within these words.
? Extend and create custom action clips with ease, using a clean and well documented API.
? Publish to all platforms.
? Full Source Code Included.
? VR Supported.
? And much more...
Available Integrations:
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? NodeCanvas.
? FlowCanvas.
? Dialogue System for Unity.
? Adventure Creator.
? Playmaker.
? SALSA.
? Spine. (Realtime Preview)
? LipSync. (Realtime Preview)
? FinalIK. (Realtime Preview)
? CaronteFX. (Realtime Preview)
? Alembic Importer. (Realtime Preview)
? Post Processing Stack. (Realtime Preview)
? More to come...
Want to learn more, or have a question?
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