MagicaVoxel Qubicle To Unity 1.4.2 unity3d asset unity编辑器 iOS开发
插件名称:MagicaVoxel Qubicle To Unity 1.4.2插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
MagicaVoxel Qubicle To Unity 1.4.2 unity3d asset unity编辑器 iOS开发 Unity插件下载,unity教程
此插件之作者为国内开发者,请移步Asset Store购买正版插件并且下载后不要上传至本站(也希望不要上传至其他网站),否则将作封号处理。
购买链接:请点我
MagicaVoxel Qubicle To Unity 1.4.2 unity3d asset unity编辑器 iOS开发
http://v.youku.com/v_show/id_XMzM3NzEwNzg5Ng==.html
http://i1.fuimg.com/11450/e8970a94af5cd748.jpg
http://i1.fuimg.com/11450/a925721ea3423470.jpg
http://i1.fuimg.com/11450/467065ce3c813d8b.jpg
http://i1.fuimg.com/11450/dba57a223ba17c8d.jpg
This extension requires one license per seat
Requires Unity 5.3.8 or higher.
Convert vox and qb file to optimized obj file, or well-organized prefab. Also can create sketch or 8bit style sprite, and combine materials.
Demo Video(YouTube)
Demo Video(Bilibili)
---- How to Use ----
○ Select vox, qb file or folder contains your voxel models in project view.
○ Click "Create Prefab", you'll get a ready-to-use prefab from the selecting file.
○ Click "Create LOD Prefab", you'll get a prefab with Unity LOD component.
○ Click "Create Obj File", you'll get a obj file.
○ Click "Create Sketch Sprite", you'll get a png image with iso-sketch style sprite sheet.
○ Click "Combine Material" in Tools panel with some prefabs selected, you'll get a new material and texture, which is the new material for all the meshRenderer in selected prefabs.
Version Changes:
v1.0.2 Generate obj file from vox and qb file.
V1.1.0 LOD support.
v1.1.2 Fix bug that qb file can not have more than 256 colors.
v1.2.0 Recode UI and support new vox format.
v1.3.0 New feature: create 2.5D sketch sprite frome vox file. Fix bug that obj file don't have correct color (Just set the compression of texture to 'HQ' will fix this bug).
v1.3.2 New feature: Combine materials.
v1.4.0 Muti Frame Support now! And also support light mapping. Use a check box in setting panel to switch bettwen "Lightmap mode" and "Small texture mode".
—— Combine Materials Save drawcalls by combine materials into one material, only by one click.
—— LOD Ready: Create LOD prefab with only one click. The LodGroup component will automatically set up.
——2.5D Sprite: Create iso style image with one click. The pivot of these sprites will always be the worldspace pivot, so they will behave correctlly with spriteRenderer.
—— No Limit: Ready to work with meshs which has more than 65000 vertices.
—— Easy To Use: All you need to do is select something and click a button. No useless stuff, just a nice converter.
—— Well Optimized: Bake different-color-voxels into one face to get less triangles. Better optimization than MagicaVoxel 0.97.2+.
—— Good Manager:Built meshs, materials and textures as the sub-object of the Prefab. Make your Assets folder clean.
—— Custom Shader Support: You can set your own shader as the default shader.
真不错,感谢分享了! 不错,谢谢,看看,据说这个是国产的 官网无法下载所以过来看看
how much is it
真不错,感谢分享了!
真不错,感谢分享了!
thank you !!!!!!!!!!!!!!!!!!!!!!!!!
真不错,感谢分享了!
louzhuwen666 谢谢分享! 不错,看看 gi qaj ktmd 真不错,感谢分享了!
感谢分享 6666666666666666666666 hlhlhlhlp;hp; {:4_86{:4_86:} 感谢分享 zneme 怎么可以这6
页:
[1]
2