如果没有感觉 发表于 2018-3-22 13:48:50

Terrain Grid System 6.2 unity3d asset unity编辑器地形网格系统 iOS开发


插件名称:Terrain Grid System 6.2插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Terrain Grid System 6.2 unity3d asset unity编辑器下载 iOS开发,地形网格系统
Terrain Grid System系列索引:

Terrain Grid System 4.4下载链接
Terrain Grid System 9.0.2下载链接
Terrain Grid System 10.5下载链接
http://v.youku.com/v_show/id_XMzQ4MzM4MTcxMg==.html




http://i2.tiimg.com/11450/bdc8ae240fc4ceac.jpg


http://i2.tiimg.com/11450/c495780a9c45d0f0.jpg

http://i2.tiimg.com/11450/fe416401d7f3a1b3.jpg


Terrain Grid System is an advanced grid generator and territory/cell highlighter/fader with powerful features for both Terrain and 2D grids.

Are you working on a strategy or RTS game and want to quickly highlight cells under some units or show territories under control? Do you wish to allow the player choose a destination over a terrain? This is the perfect asset for that!

**Features**

- Configurable, fully interactive and fast grid generation, including Voronoi tessellation, box/squared, rectangular and hexagonal types.
- Change visibility, color or texture of cells from Unity editor with the integrated grid editor.
- Up to 10.000 cells per grid.
- Produces highly optimized grid mesh with reduced vertex count.
- Two levels of regions: cells and territories.
- Fastest selectable and highlighting system for both cells and territories.
- Coloring and fade out support for both cells and territories.
- A* Pathfinding for boxed and hexagonal grids with customizable cell weights and obstacles.
- Easily define blocking cells or assign cells to different groups (zones, obstacles, custom navigatable paths, ...)
- Get neighbours or cells in range according to crossing cost, max steps or cell group masks
- LOS (Line of Sight) functions.
- Different positioning options for best mesh adaptation to the terrain, including scaling and positioning inside terrain boundaries, maximum terrain slope, minimum altitude, ...
- Control the visibility of individual cells using API or alpha texture mask.
- Define territories using a color texture or the embedded grid editor!
- Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells.
- Can work alone or with Unity's Terrain object.
- Works with orthographic and perspective cameras.
- Full source code included (C#).
- 19 demo scenes included with useful sample code!

Support Forum | Youtube Channel
Even more cool assets!



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michioeos 发表于 2018-3-22 16:31:24

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99865295lj 发表于 2018-4-17 14:15:14

6666666666666

alatook 发表于 2018-7-11 16:16:02

尝试学习

yl25349558 发表于 2020-2-28 23:53:27

支持,好东西!!!
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