CTS - Complete Terrain Shader 1.7.0 unity3d asset Unity编辑器扩展/地形
插件名称:CTS - Complete Terrain Shader 1.7.0插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
CTS - Complete Terrain Shader 1.7.0 unity3d asset Unity编辑器 iOS开发,2.33G
CTS - Complete Terrain Shader系列索引:
CTS - Complete Terrain Shader 1.1.0下载链接
CTS - Complete Terrain Shader 1.5.0下载链接
CTS - Complete Terrain Shader 1.9.0下载链接
CTS - Complete Terrain Shader 1.9.1下载链接
http://v.youku.com/v_show/id_XMzQ0MzE5NTAzMg==.html
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此扩展要求每个用户一份授权
要求Unity 5.5.0 或更高版本。
Welcome to CTS, the Complete Terrain Shader for Unity 3D!
A collaboration between Bartlomiej Galas and Adam Goodrich, CTS combines our collective expertise to create a terrain shading system that is both Powerful and Easy to Use!
CTS comes with a professional PBR texture library that can be applied with a click to instantly change the look and feel of your scenes, and works much like the Unity Post Processing profile system. It can be tweaked at run time to get your environment just right.
Key Features:
- Up to 16 PBR texture sets in 1 pass - fast;
- Standard work flow - compatible & easy;
- UV Mixing - removes tiling;
- Geological Layering - adds interest;
- Detail Mixing - adds interest & reduces tiling;
- Dynamic Snow Cover - with a slider;
- Dynamic Snow Glitter - with a slider;
- Dynamic Water Cover - with a slider;
- Height Blending - relative texture blends;
- Lite, Basic, Advanced & Tessellation;
- Ambient Occlusion - realistic shadows;
- ColorMaps - enhanced terrain coloring;
- GrassMaps - tint colormap from grass;
- Cutouts - height and mask based;
* Mesh Support - see note (#1) below;
- Profile Based - similar to Unity Post FX;
- Texture Library - 48 quality sets, 20 helpers;
- Profile Library - matched profile sets;
* Substance Support - see note (#2) below;
- MegaScans texture support;
- MapMagic and runtime terrains;
- Weather - Simulate wetness & snow;
- Seasons - Tint your terrain by season;
- Sample scenes included (excl models);
- VR Compatible;
Per Texture Control of:
- Albedo, Normal, Smoothness, Roughness, Height, Ambient Occlusion;
- Near and far tiling - reduces tiling;
- Tinting - matching & seasonal variation;
- Brightness - texture matching;
- Smoothness - reflection & wetness;
- Height blending - relative texture heights;
- Height depth - relative texture depth;
- Triplanar - no more terrible cliffs;
- Detail strength - use it as needed;
- Geo strength - use it as needed;
- Snow amount - control snow cover;
- Snow / Water - angle, height, hardness;
- Snow / Water tint - vary color by usage;
- ColorMap strength - near and far;
- ColorMap masking - controlled maps;
Hardware support:
- Shader model 3.5+ (basic + advanced);
- Shader model 4.6+ (tesselation);
- Direct X 11 / 12;
- Open GL ES 3.0;
- WebGL 2.0;
- Metal;
Shaders are limited by texture array support and consequently do not support DX9, OpenGLES 2.0 or Web GL1.0.
But don't just take our word for it, drop by our discord server or the forums and ask a question or two, or check out our online documentation, tutorials, and demos.
NOTE #1: Meshes are supported, but the workflow to generate and configure the texture and splat arrays used by CTS is still a terrain based workflow. You can however remove the terrain and replace it with a mesh as last step in process. Please visit our Discord channel if you want more clarification.
NOTE #2: Substance is supported up to Unity 2018.x, however it has been temporarily removed in 2018.1 and above because Unity has removed support. We will re-enable for 2018.x and above when the new substance component has been released.
NOTE #3: CTS is fast, however old AMD cards without dynamic branching support have had issues with this, so please download and run our demo's before purchasing to ensure your system is compatible.
Discord - Forum - Tutorials - Demos
CTS was created in collaboration by :
- NatureManufacture - Facebook &
- Procedural Worlds - Facebook
And finally, we would very much like to thank Amplify Creations, our artists, our beta teams and the community for their ongoing input and support!
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