Smooth Sync 3.02 unity3d脚本 Unity平滑同步工具
插件名称:Smooth Sync 3.02插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Smooth Sync 3.02 unity3d脚本,Unity平滑同步工具
Smooth Sync系列索引:
Smooth Sync 2.01下载链接
Smooth Sync 2.02下载链接
Smooth Sync 3.01下载链接
Smooth Sync 3.03下载链接
Smooth Sync 3.09下载链接
Smooth Sync 3.11下载链接
Smooth Sync 3.17下载链接
Smooth Sync 3.20下载链接
Smooth Sync 3.22下载链接
http://v.youku.com/v_show/id_XMzQ1MDkzMzc4MA==.html
Simple drop in setup. Smooths Rigidbodies and Transforms over the network with ease. Just add the SmoothSync script to any game object and watch it be smoooooth.
We aimed to improve NetworkTransform on all fronts. Smooth Sync is more configurable, uses less bandwidth, and gives you smoother and more accurate syncing of your objects.
Used by over 1 million gamers!
Reduced Costs
We only send what you need, reducing the networking costs over Unity's Network Transform by up to 60%. Use Unity's own calculator to see just how fast it will pay for itself and save you money.
Interpolation and Extrapolation
Performs interpolation and extrapolation to compensate for lag.
Highly Configurable
Choose what you want to send and when you want to send it. Optionally compress floats to further reduce bandwidth. Customizable interpolation and extrapolation settings depending on your game's needs.
Example Scene
Comes with a fully functional and documented example scene.
Source Code
The full source code is provided so you can see everything with detailed comments.
Profressional Support
We have a consistent record of prompt and effective support. Contact us via email or forums any time and we will work with you to resolve any issue.
We are actively developing this plugin for use in our own multiplayer game so we are very fast to respond to issues and put out fixes.
Supports Rigidbody, Rigidbody2D, Transforms, child objects, dedicated servers, P2P setup, pausing, host migration, and object ownership changes. Let us know if you think we are missing something you need!
Runs on Windows, OSX, Linux, iOS, Android, WebGL, Windows Phone, Xbox, PlayStation, Nintendo. If Unity runs it, it'll run!
Runs using Unity's high-level networking API.
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