Helios 1.3.6 unity3d脚本 Unitypackage插件
插件名称:Helios 1.3.6插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Helios 1.3.6 unity3d脚本
Helios系列索引:
Helios 1.0.9下载链接
Helios 1.2.6下载链接
Helios 1.3.1下载链接
Now with new image stabilization tools to make jittery videos look silky smooth and a built in Depth of Field shader
Now with direct stream to FFMPEG support
Have you ever wanted to create fully immersive 3D videos for websites like Youtube and Facebook and show what it's like to live inside your game?
Do you want to capture silky smooth 60 FPS demo videos comparable to tools like FRAPS and ShadowPlay? Helios has complete support for traditional 2D planer projection as well as 360.
Helios is a complete 3D/360 video capture solution for Unity 5.4.x / 2017 /2018.
With Helios enabled in your scene, you can automatically create beautiful high definition 3D video complete with audio ready for upload to popular websites like YouTube, VRideo, Milk VR and Facebook.
Helios was created with specially designed FAST shaders that will capture your scene and convert the output images to the proper Equirectangular projection required for most popular 3D/360 video platforms.
F.A.Q
Q) Will Helios work with Unity 2018?
A) YES! The new version 1.3.x works in Unity 2018
Q) Will Helios work with Timeline and Cinemachine?
A) YES! The new version 1.2.5 adds support for directly working with Timeline and Cinemachine
Q) What is the best way to animate my camera movement?
A) While there is built in support for recording session data in Helios, you will get much smoother and predictable movement data if you use Pegasus by Adam Goodrich. He and I worked together from the beginning to make these two assets very compatible with each other.
Q) Can I use Helios in my game to let my players record?
A)Helios is an editor-only recording system, not intended for forward-facing games, but rather for game developers to make high quality demo content.
Q)How is Helios different than other 360 recorders?
A)Short answer is that it offers much more than just 360 video support, see the complete list below
Helios will create videos compatible with:
-Oculus Headsets
-Gear VR Hadsets
-HTC Vive Headsets
-Google Cardboard based Headsets
-Facebook 360 video viewers(Web, Mobile)
-YouTube 360 video viewers(Web, Mobile)
Helios will automatically create your output video and add the special spatial metadata required by most host websites and players.
Here is a list of some features you get with Helios:
-3D/360 Camera Rig
-2D Camera Rig
-SideScroll Camera Rig
-Equrectangular Projection
-Record in VR environment with camcorder style handheld movement
-Image Stabilization
-Built In Depth of Field Mapping
-Stereographic Projection (little planet)
-Stereoscopic (stereo) output
-Export Mpeg4 / Gif / Webm/ etc...
-Export Transparent Sky
New Chroma Key based alpha masked export
-Fade In / Fade Out support
-Supports multiscene transitional recording
-Supports Additive Scenes
-Supports Other Post Processing Effects
-Integrated Grain control to clear sky banding
-Export High Quality Animated GIF
-Realtime Audio recording at multiple sample rates
-Record specified frames in a range
-Enable Hotkey recording
-Movement track recording with Session Recorder
-Record the movement and animation of any Object
-Compatible with Pegasus
-6 quality settings (up to 8K)
-Automatically create videos
-Automatically add 3D spatial Metadata
-Supports Windows and OSX
-Built in Antialiasing
-IPD Options for Stereo
-Remote Control Recording API
-Full Source Code
-Demo Scenes
-JPEG or PNG Image formatting
-New EXR file format for pro-grade recording
-New Hardware detection warnings
-Multi-threading
-Works in Forward and Deferred Rendering
-Non deterministic session recording system to capture Movement, rotation, scale, camera depth of field, camera field of view
-Time and Disk space usage estimations
-Capture In Scene Video player animation
Though Helios is an Offline Rendering system which has a focus on High resolution and high frame rate, it does come with a session recording system that you can record camera movement data in normal speed which is played back at render time.
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