Vegetation Studio Pro 1.0 unity编辑器
插件名称:Vegetation Studio Pro 1.0插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Vegetation Studio Pro 1.0
Vegetation Studio系列插件:
Vegetation Studio Pro 1.1.0下载链接
Vegetation Studio Pro 1.2.0下载链接
This extension requires one license per seat.Vege.Studio Pro是一个用于替换Unity地形组件中的标准树和细节系统的植被放置和渲染系统。它还可以在标准的统一网格上产生和渲染植被。
Requires Unity 2018.2.1 or higher.
Vegetation Studio Pro is a vegetation placement and rendering system designed to replace the standard tree and detail system in the Unity terrain component. It can also spawn and render vegetation on standard unity meshes.
Discounted launch price. Including upgrades from standard Vegetation Studio. 植被是基于一组灵活的规则在地形上产生的,并且通过纹理和多边形掩模来控制。还有一个扩展的Biome系统,它允许您使用自定义biome和splatmap规则定义区域。
Vegetation is spawned on the terrain based on a flexible set of rules, and controlled with both texture and polygon masks. There is also an extensive Biome system that allows you to define areas with custom biomes and splatmap rules.
Vegetation Studio Pro is based on Unity’s new Job system and Burst compiler. This allows all available cores to be used for procedural generation, culling, LOD selection and render list preparation. The Burst compiler and a data oriented structure gives a huge speed increase and a major reduction in main thread CPU use.
Vegetation Studio Pro has its own culling system and a custom render system for Vegetation.
Important - read this In order to use the capabilities of the job system and Burst compiler Vegetation Studio Pro has these minimum requirements:
-Unity 2018.2.11+
-Scripting Runtime Version to .Net 4.x Equivalent
-Api Compatibility level to .net 4.x
In addition to this you need these 5 packages installed from the Package Manager: -Mathematics
-Jobs
-Collections
-Burst
-Post-Processing
See this Setup guide for more info.
For full functionality Vegetation Studio requires graphics hardware with Shader Model 5.0 and Compute shader support.
Existing Vegetation Studio users have an upgrade path to Pro. Upgrade price is the difference between the 2 assets.
Use your existing trees (SpeedTree, Nature Manufacture, Tree Creator and others), rocks and grass textures. Rendering is done using Unity’s new Instancing and Instancing Indirect system. This means no overhead on culling or handling GameObjects. Vegetation Studio should work with most vegetation shaders that support instancing. There is an online guide on how to update custom shaders to instanced indirect rendering.
You create a Vegetation Package that references your selected trees and plants. Configure the spawn rules and apply it to a terrain. The same package can be re-used on terrains in multiple scenes. Any changes done to the rule set will update the terrain directly.
-Extensive Biome system
-Supports both Unity terrains and mesh terrains
-Rule based vegetation
-Manual paining system
-API for 3rd party tools and shaders
-Run-time masking system
-Instanced rendering
-Rule based splat map generation
-Touch bend grass and plants
-Universal billboard system
-Collider system
-Real-time editor updates
-Multiple terrains/cameras on a single Vegetation System
-VR-Support
and much more.
For for more features look at the website
All documentation is available online.
There is an extended demo scene available for download, see the demo readme file in the asset for how to install.
This demo also includes some free vegetation samples from Rustic grass and Ferns world
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