拖拉机 发表于 2019-1-15 16:55:35

Skycube RT:Real-time IBL HDR Cubemap Rendering Tool & Shader Library 1.0.1

本帖最后由 拖拉机 于 2019-1-15 16:57 编辑


插件名称:Skycube RT:Real-time IBL HDR Cubemap Rendering Tool & Shader Library 1.0.1插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Skycube RT:Real-time IBL HDR Cubemap Rendering Tool & Shader Library 1.0.1

This extension requires one license per seat
Requires Unity 4.6.1 or higher.
SkyCube RT is a tool with shader library for in-game real-time HDR/LDR image base rendering solution. It renders cubemap with specular chain in real-time and cost less than standard cubemap rendering. It is a perfect solution for the case when you want use the same environment map for different glossiness objects/materials. SkyCube RT是一个带有着色库的工具,用于游戏内实时HDR/LDR图像库渲染解决方案。它可以实时渲染具有镜面链的Cubemap,并且成本低于标准的Cubemap渲染。当您想要为不同的光泽度对象/材质使用相同的环境贴图时,这是一个完美的解决方案。
Please note, this tool has already been included in Skycube 3.5. If you had already purchased Skycube please check Skycube and update it.
It orients Unity4.5.x and compatible Unity5.x.

The tool will render cubemap with specular chain at the same time, it means you can access different roughness reflections in one cubemap and also can use them in one object just, for example, like multi-layer reflection material.

TOOL FEATURES
? Unity5 Compatible
? RGBM High Dynamic Range (HDR) rendering
? Realtime Mipmap specular chain sample
? Realtime HDR/LDR Reflection Rendering
? Realtime Roughness HDR/LDR Reflection
? Smoothy cubemap update
? Linear and Gamma Space rendering support
? Easily use in any shaders

SHADER & SCRIPT FEATURES
? Mipmap specular chain sample
? DX and GLSL support
? HDR rendering (base RGBM decode)
? Diffuse & specular image-based lighting
? Per-pixel blurry reflection
? Library of HDR shaders function
? Camera Exposure Value control for HDR scene production and preview
? Full shader source and samples included

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yl25349558 发表于 2020-2-29 09:33:58

威武。。。11111111111

qq282196521 发表于 2020-12-17 10:16:03

感谢分享
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