Obfuscator Pro 3.3
插件名称:Obfuscator Pro 3.3插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Obfuscator Pro 3.3
Obfuscator Pro系列索引:
Obfuscator Pro 3.9.4 下载链接
Obfuscator Pro 3.9.5 下载链接
此扩展要求每个用户一份授权
要求Unity 5.6.1 或更高版本。
Documentation
Obfuscator Pro is developed to increase software and game security especially for games build with Unity3d. Obfuscator Pro旨在提高软件和游戏安全性,特别是针对使用Unity3D构建的游戏
它的功能是模糊构建的dotnet程序集
It feature is to obfuscate built dotNet assemblies, like assembly-csharp and assembly-unityscript for Windows/Mac/Linux Standalone Games and embedded Systems like Android and IPhone. Beta: Xbox and Playstation.
Obfuscator Pro considers specific Unity features, like MonoBehaviour, NetworkBehaviours, Serialization, Reflection, and so on, to allow a easy and out of the box working obfuscator.
Obfuscator Pro features reachs from simple renaming:
– Namespaces
– Classes (also MonoBehaviour and NetworkBehaviour)
– Fields
– Propertys
– Events
– Methods
Up to Method content obfuscation and advanced features like:
– Adding random code
– Make classes unreadable (so classes cannot get directly decompiled)
– String Obfuscation
But why should you choose Obfuscator Pro?
Obfuscator Pro makes it nearly impossible for the bad guys to steal your source code. And gets periodic updates that it kepts this way. Your source code gets so entangled through renaming, random code and string obfuscation, that no one can get your original code.
Obfuscator Pro is the only Unity3d Obfuscator that considers Namespace obfuscation and MonoBehaviour/NetworkBehaviour/ScriptableObject obfuscation!
But the best features is, you are getting access to the obfuscator source code of the assembly obfuscation process. So you can create for example custom “Addons”. And you can be 100% percent sure, nothing gets added to your game that could harm you/your Game or your Players. Where you can only trust .dll based obfuscators without source code access.
Supports Unity 5 and 2017 and 2018
Now with IL2CPP support!
NOTE: Since Unity version 2018.2 and up, Monobehaviour class names and their namespaces cannot be obfuscated apart of generic or abstract classes! (Because of unity's asset policy.)
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