Next-Gen Soft-Shadows 2.0.5 unity着色器阴影插件
插件名称:Next-Gen Soft-Shadows 2.0.5插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Next-Gen Soft-Shadows 2.0.5
Next-Gen Soft-Shadows系列索引:
Next-Gen Soft-Shadows 1.1下载链接
Next-Gen Soft-Shadows 1.5.5下载链接
Next-Gen Soft-Shadows 1.8.4下载链接
Next-Gen Soft-Shadows 1.8.5p1下载链接
Next-Gen Soft-Shadows 1.8.7下载链接
Next-Gen Soft-Shadows 1.9.1下载链接
Next-Gen Soft-Shadows 1.9.6下载链接
Next-Gen Soft-Shadows 2.1.5下载链接
Next-Gen Soft-Shadows 2.2.5下载链接
Requires Unity 5.6.6 or higher.
The next iteration of the smoothest and fastest dynamic soft-shadows solution for Unity is here. Easier to integrate, faster to render, prettier than previous versions! Featuring powerful new tools, shadowing algorithms, optimizations and user friendly self-descriptive light components to improve the quality of your scene lighting. NGSS is complete shadows package to skyrocket your projects quality to the next level! 下面是最平滑和最快速的动态统一软阴影解决方案的下一个迭代。集成更容易,渲染更快,比以前的版本更漂亮!功能强大的新工具,阴影算法,优化和用户友好的自我描述性灯光组件,以提高您的场景照明质量。NGSS是一个完整的阴影包,可以将你的项目质量提高到一个新的水平!
Shadows algorithms:
A PCSS filter (Area-like soft-shadows) and a PCF filter (uniform soft-shadows). A powerful denoiser that skyrockets the base filters, acting as a separable filter and features screen space Contact Shadows with bilateral filtering and edge tolerance. Chose between white noise or dithering. Samplers are stabilized at screen-space thus the shadow samplers jitters less while being Temporal friendly.
Optimizations:
NGSS uses the least amount of sampling to filter out shadows while skipping fully lit or fully shadowed areas making it one of the fastest solution on the market for realistic penumbra shadows.
Inspirations:
NGSS features a ground-breaking combination of kernel filters mainly based on Monte Carlo. The result is a high quality smothered dynamic penumbra shadows similar to raytraced shadows with superior banding and aliasing removal, making extremely tiny shadowmaps look outstanding.
The package
Comes with one Wizard tool to install NGSS internal shadow libraries and is one click to install and one click to uninstall. Both Local shadows and Directional shadows provides it's own libraries, they are independent from each other. NGSS provides shadow components to attach to your scene lights (all lights) that allow you to tweak shadow properties such as quality, softness opacity, etc at runtime.
Finally, NGSS replaces Unity shadows libraries internally, this allow NGSS to behave the same way as Unity shadows while being compatible with any packages on the AssetStore that uses the Standard (built-in) renderer.
Shadow Features:
- Contact Shadows (Screen Space shadows) with bilateral filtering
- A powerful denoiser that act as a separable shadow filter on top of the base filter (multiplying the quality for free)
- PCSS (area-like soft-shadows) and PCF (uniform soft-shadows) filtering for all lights
- AR/VR support for all shadows
- Full Shadows on all platforms where Unity supports shadows (requires SM3.0 or up)
- Cascade Blending on all shadow projections
- Inline sampling support. Avoids duplicating RenderTextures, uses built-in lights depthmaps
- Filter Quality Set: from 4 up to 128 samplers (scales from mobile up to cinematic CG)
- Fast Shadows. Using custom aggressive early bailing out algorithms. Soften shadows only in the penumbra area, skip fragments that are fully lit or fully occluded.
Supported platforms:
Works locally by installing NGSS libraries or with remote cloud builds system by including the libraries directly into your shaders. Easy and quick setup.
Not compatible with DX9 and GLES1/2!
Compatible with AR/VR, DX11, DX12, PS4, XB1, SWITCH, GLCore, GLES3.0, Metal, Vulkan or equivalent APIs.
Requires a minimum of SM3.0 on supported APIs.
Supported Unity versions:
Unity 5.6 up to 2019 (Built-in Renderer) HD & LW pipeline support coming in the future.
**** Hidden Message *****
thank you for sharing{:4_90:} 感謝分享~~~ 感谢分享啊~~
很好的资源~~ {:4_86:}{:4_86:} Stellar customer support. Custom inquiries 感谢分享! 感谢楼主,很厉害
页:
[1]