uNode - Visual Scripting 1.7.5 创建游戏交互式系统插件
插件名称:uNode - Visual Scripting 1.7.5 插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
uNode - Visual Scripting 1.7.5 可视编辑器
uNode - Visual Scripting系列索引:
uNode - Visual Scripting 1.5.4下载链接
uNode - Visual Scripting 1.7.2下载链接
uNode - Visual Scripting 1.8.5下载链接
uNode - Visual Scripting 1.8.6下载链接
此扩展要求每个用户一份授权.要求Unity 5.6.0 或更高版本。
uNode is Visual Scripting plugin for Unity 3d. This plugin allows designers, artists and programmers to create gameplay mechanics, interactive systems and even C# script without writing a single line of code.
Unode是Unity 3D的可视化脚本插件。该插件允许设计师、艺术家和程序员创建游戏机制、交互系统甚至C脚本,而无需编写一行代码
FEATURES
•Flow Graphs
Powerful flow graphs for low-level logic and complex tasks.
•State Graphs
Powerful state graphs which combine Flow, State Machine, and Behavior Tree into one graphs.
•Dynamic Nodes
Use automatically generated nodes for all and any Unity functionality, your code and 3rd party APIs. Including Methods, Properties, Fields, Unity Events, C# Events, Generic Methods, Constructors and Operators.
•C# Generator
Each build in nodes are supported to generating a script and its fully no dependencies with uNode this mean you can remove uNode and run output script to another project without uNode.
•C# Parser (Required Unity 2018)
Import c# script into uNode to quickly creating a node graphs and learn how uNode work.
•State Machine
Elegant state machines for high-level logic and easy state management, support nested state machine and unity events in each of state.
•Basic Support for Behavior Tree
Included Behavior Tree nodes to help creating AI easily, fully support to combine it with State Machine and Flows nodes.
•Actions & Conditions System
Make game with more easier ways, better organized, and easier to understand for non programmers.
•Built-in Documentation
Get instant access to Unity and custom documentation directly from the Editor.
•Live Editing
Modify any part of your graphs while in playmode to quickly prototype and test ideas (Only supported in uNodeRuntime)
•Runtime/Script Debugging
Insert breakpoints, watch connection, and watch variable changed in runtime and generated script.
•Undo/Redo
Undo/Redo changed nodes, variable, etc fully support in editor.
•Import/Export
Import from exist uNode (runtime, class, struct) or Global Variable and Export to prefab, exist uNode to save more times.
•And much more
C# Generator Feature
•Class: Support modifier, namespace, attributes, interface, and inherit from another class.
•Struct: Support modifier, namespace, attributes, and interface.
•Interface.
•Enum.
•Variable: Support modifier, and attributes.
•Property: Support modifier, and attributes.
•Method: Support modifier, attributes, parameter, and generic parameter for Generic Method.
•Constructor: Support modifier, and parameter.
•NestedType: A type defined within a class or struct (unlimited of nested).
Supported C# Object
•Variable
•Properties
•Method
•Generic Method
•Constructor
•Delegates/Event
•Types
•Generic Types
Supported Type: UnityEngine.Object and its subclasses, and type that supported by FullSerializer will be supported which mean almost all type are supported.
COMPATIBILITY
•Development Platforms: uNode runtime fully support Windows, Mac OS X and Linux, other platforms are not tested. For generated script its support all platforms that Unity support.
•Works on Unity Pro and Free
**** Hidden Message *****
感谢分享 thanks!
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