发财 发表于 2019-8-24 15:38:40

Unity-WaterBuoyancy 水上漂浮物体

本帖最后由 发财 于 2019-8-24 15:39 编辑


插件名称:Unity-WaterBuoyancy 插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Unity-WaterBuoyancy 漂浮物体

System Requirements
Unity 2018.3.0 or later versions. Feel free to try older version
水量仅对漂浮物体施加浮力。为了让漂浮物体探测到与水的碰撞,水量需要有一个标记的水量
How To Setup
You can use the ready to go prefabs (WaterPro_DayTime and WaterPro_NightTime).
They are both located in the Prefabs folder. The only difference between the two is that they use different shaders for daylight and moonlight.

The two important scripts are WaterVolume.cs and FloatingObject.cs.
The water volume applies buoyancy forces only to floating objects. The water volume needs to have a tag Water Volume in order for the floating objects to detect collisions with the water. The floating is just like in real life physics. If an object has density lesser than the density of the water, it will float. If an object has greater density than that of the water, it will sink. If for example an object has density equal to half the density of the water, then the object will submerge exactly half of its volume. The other half of the volume will be above the water. For more info see this Buoyancy Reference

The WaterVolume.cs script works only with the procedural Mesh in the project due to performance optimizations.

License
The MIT License (MIT)

Copyright (c) 2015 Denis Rizov

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE

**** Hidden Message *****

HHHLJ 发表于 2019-9-7 17:19:58

{:4_86:}{:4_86:}{:4_86:}{:4_86:}{:4_86:}{:4_86:}{:4_86:}{:4_86:}{:4_86:}{:4_86:}

yl25349558 发表于 2020-2-29 04:28:39

非常好 感谢楼主的分享~

gispage 发表于 2020-3-10 12:09:24

打法是的发送到发送到

fbmanman 发表于 2020-4-19 00:38:11

谢谢分享啊啊

shenyujia2512 发表于 2020-4-23 17:24:59

看看啰。。。。。。。

军火商小火柴™ 发表于 2020-5-8 02:58:26

这个水上漂浮怎么弄的啊。

dzpk2014 发表于 2023-4-2 22:11:21

55566666666

pspwdc 发表于 2024-10-26 00:56:27

666666666666666666666666
页: [1]
查看完整版本: Unity-WaterBuoyancy 水上漂浮物体