Offline Render 3.0.0 离线渲染场景实时捕捉Unity插件
本帖最后由 拖拉机 于 2020-4-23 14:40 编辑插件名称:Offline Render 3.0.0插件官网:访问官网
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Offline Render 3.0.0
OFFLINE RENDER 3.0.0 ONLY SUPPORTS HDRP 7.x离线渲染是一个易于使用的,实时捕捉Unity插件。它允许您将游戏视图捕获到一个多通道OpenEXR或多个PNG文件中,不仅支持最终输出图像,还支持一些常见元素和其他G缓冲区
Offline Render is an easy to use, realtime capture plugin for Unity. It allows you to capture the game view to a multi-channel OpenEXR or multiple PNG files, supporting not just the final output image, but also some common elements and other G-Buffers. Offline Render supports 360 mono, stereo and sbs rendering and output to MP4 for both offline and realtime capture.
Offline Render allows you to render your Unity scenes and take them into a standard post-production pipeline using your favorite compositing software.
Features
Multi-channel OpenEXR output
HDRP 7.x support
Offscreen rendering for higher resolutions
360 mono/stereo/sbs all passes render output to PNG/Multi-channel EXR
Output to EXR, PNG or MP4
Realtime capture
Capture multiple cameras simultaneously
Full support for all HDRP passes
Developer API: Create your own custom passes. Documentation, sample code and sample scene included
Limitations
Requires Unity 2019.3.x
Requires HDRP 7.x
Windows 64-bits only
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很好用的一个插件!需要!
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