拖拉机 发表于 2020-5-26 15:59:43

Basic SSAO (URP/LWRP) 1.1环境光遮挡


插件名称:Basic SSAO (URP/LWRP) 1.1插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Basic SSAO (URP/LWRP) 1.1

Basic SSAO (URP/LWRP)系列索引:

Basic SSAO (URP/LWRP) 1.0下载链接
Basic SSAO (URP LWRP) 1.12下载链接
Basic SSAO solution for your URP/LWRP project. Based on Depth Texture only means it can work with almost any rendering method. URP/LWRP项目的基本SSAO解决方案。基于深度纹理只意味着它可以使用几乎任何渲染方法
Features: 控制各种SSAO参数,如:半径、自阴影减少、遮挡因子等,以达到您想要的效果
-Control various SSAO parameters like: Radius, Self Shadowing Reduction, Occlusion Factor etc to achieve the effect you want
-Smooth depth cutoff
-Resolution downscaling
-Simple and complex normals from depth
reconstruction
-Biliteral blur to prevent color bleeding on edges of geometry
-Gives good looking results even with a few samples per pixel (8, 12)
-Fast, takes 0.2ms to render on my RX580 with 8 samples and 1 blur iteration.

For integration with URP / LWRP pipelines asset uses Render Feature make sure you can add/use render feature in your project. If you are not using any asset using render feature then probably yes :)

This asset is not suitable for applying AO on small faraway objects because of depth buffer precision, this asset is more for scene with objects close to camera.

Note: this asset is not meant to be realistic from close up you will be able to see some noise if you are not using big amount of blur passes

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lucky1989 发表于 2020-5-28 10:57:10

看看先,哈哈哈哈哈哈哈哈哈

colorwlof 发表于 2020-6-9 17:53:19


This asset is not suitable for applying AO on small faraway objects because of depth buffer precision, this asset is more for scene with objects close to camera.

oncejoin 发表于 2020-8-4 18:12:42

谢谢!!!!!!!!!!!

oncejoin 发表于 2020-8-4 18:14:15

谢谢!!!!!!!!!!!最新版本

oncejoin 发表于 2020-8-4 20:54:47

谢谢!!!!!!!!!!!最新版本

120538982 发表于 2020-9-18 15:35:20

11111111111111

魅影刺客 发表于 2021-6-23 11:09:20

好资源!感谢分享

1234gfz 发表于 2022-5-24 16:41:35

感谢分享
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