PBR Rocks - Nature Pack 1.6 岩石模型包
本帖最后由 微笑的猫 于 2024-1-25 12:10 编辑插件名称:PBR Rocks - Nature Pack 1.6插件官网:访问官网
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PBR Rocks - Nature Pack 1.6
PBR Rocks - Nature Pack 系列索引
PBR Rocks - Nature Pack 1.7.1下载链接
PBR Rocks - Nature Pack 2.1下载链接
PBR Rocks - Nature Pack 2.4 下载链接
PBR Rocks - Nature Pack 2.6.1下载链接
Description:
PBR Rocks is a rocks package that you can use for desktop and also for mobile.
Contains additional shaders options, that allow you to customize the look of the rocks creating unique rocks. 岩石有三种变体。有苔藓,沙子和雪。每种岩石在所有3种变体中使用相同的基本纹理
包含其他材质球选项,允许您自定义创建独特岩石的岩石外观
There are 3 variants of rocks. With moss, sand and snow. Each rock uses the same basic texture in all 3 variants. The difference is that they are blended with different textures and have different properties on materials, depending on the environment.
You can use this pack together with Vegetation Studio or Vegetation Studio Pro for super fast rendering!
Features:
• NEW! Added HDRP and URP Templates version 7.1.5 for Unity 2019.3.x.
• NEW! Added HD and LW SRP Templates version 6.9.0 for Unity 2019.2.x.
• NEW! Added compatibility with AG Global system. Now the package is compatible with Winter Environment and will be compatible with the next Nature Packages that will be launched in the future.
• Using AG Global system you can control the snow/sand/moss amount both locally for each material and also globally across the scene.
• Prefabs ready to be used with Vegetation Studio & Vegetation Studio Pro.
• Albedo/NM/AO/Smoothness/Mask and Height maps for all the ground textures. The textures are compatible with the Unity Terrain 2018.3 and external terrain tools, such as CTS and MegaSplat.
• Amplify Shader Editor support (v1.6.7).
• Amplify Shader Functions included.
• You can customize the material and creating unique rocks.
• Support SM2 on low versions of the shaders (except DirectX9).
• High and mobile version.
• Only one atlas for the base texture in mobile version.
• LODs for all rocks meshes.
• High resolution textures (4k).
• Support VR.
• Additional shaders with projection on the y-axis.
• High and low versions for the shaders (PBR/Blinn-Phong).
• Uses the same illumination as the unity standard shader.
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