Standard Shaders and Post Effects 3.02 镜像着色器PBR着色器
本帖最后由 神妈 于 2020-7-2 16:24 编辑插件名称:Standard Shaders and Post Effects 3.02插件官网:访问官网
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Standard Shaders and Post Effects 3.02
VR for mirror shaders is here. Based on PBR shader, so supports everything that it supports (for both forward and deferred rendering with post processing support). For reflection, mirror, transparency, simple wave, ripple, depth, blur, masking simulations and much more... 这里是用于镜像着色器的VR。基于PBR着色器,因此支持它支持的所有内容(对于具有后处理支持的正向和延迟渲染)。对于反射,镜像,透明度,简单波,波纹,深度,模糊,掩蔽模拟等
Oculus Rift, Rift-S and Quest are tested (Mirror in mirror - recursive, does not work on VR yet!).
OpenVR and Vive is not supported yet!
Works for orthographic camera too (depth-cutoff is not supported for ortho right now)!
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