MicroSplat - Decals 3.511 物体上放置静态或动态贴花
本帖最后由 拖拉机 于 2021-8-24 16:29 编辑插件名称:MicroSplat - Decals 3.511插件官网:访问官网
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MicroSplat - Decals 3.511
The Decal module for MicroSplat allows you to place static or dynamic decals on objects using MicroSplat shaders. Unlike other decal systems, these are rendered as part of the shader, allowing them to work correctly with things like snow coverage, wetness, and other effects. Additionally they can also modify things like texture choices, displacement amounts (with Tessellation Module), or wetness, puddles, streams or lava amount (with Streams module installed).MicroSplat的贴花模块允许你使用MicroSplat着色器在物体上放置静态或动态贴花
MicroSplat decals work in Standard, URP, and HDRP render pipelines, and do not require any specific rendering mode such as deferred rendering. No mesh geometry needs to be generated, and everything is fully dynamic.
Each decal has controls available for Albedo and Normal blend modes, separate opacities for each channel, and color tint.
Each MicroSplat Object can support up to 32 unique decal textures, with up to 64 dynamic decals and 2048 static decals. Dynamic Decals are supported on all MicroSplat surfaces, but static decals are only available on Terrains or Mesh Terrains.
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