虎哥 发表于 2021-9-1 15:05:12

MicroSplat - Global Texturing 3.5 全局纹理模块

本帖最后由 虎哥 于 2021-9-1 15:06 编辑


插件名称:MicroSplat - Global Texturing 3.5插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
MicroSplat - Global Texturing 3.5






The Global Texturing module for MicroSplat adds several new features to the MicroSplat framework.
地理地图,用于创建横跨景观的条纹,就像在大峡谷中发现的那样
Features Added:全局法线,允许你在整个地形上应用全局法线图
- GeoMap, useful for creating striations across a landscape, like those found in the grand canyon.
- Global Tint, allows you to apply a global tint map to your entire terrain, with several blend modes to chose from.
- Global Normal, allows you to apply a global normal map to your entire terrain.
全局色调,允许你在整个地形上应用一个全局色调图,有几种混合模式可供选择
Per Texture strength controls are available for all features, allowing you to control how much of each effect to use on each texture. Effects unused are optimized out of the shader to have no cost.
Requires the MicroSplat framework to be installed.

**** Hidden Message *****

maki2009 发表于 2021-11-30 18:38:14

看看看看啊
页: [1]
查看完整版本: MicroSplat - Global Texturing 3.5 全局纹理模块