Highlighting插件详情搜商店
Highlighting+System点亮物体新版。Highlighting System package allows you to easily integrate outline glow effect for objects highlighting in your Unity project.
Main features:
• Works as an Image Effect on Camera
• Compatible with Forward and Deferred rendering paths, HDR, Gamma and Linear Color Space, GPU Instancing
• Original renderer materials remains intact (sharedMaterials will remain shared)
• VR: Compatible with Single Pass (Fast) Stereo Rendering Method
• Fully compatible with LODGroup component
• Works with static and skinned meshes
Three highlighting modes available:
1. Hover
Useful for highlighting objects under the mouse cursor.
2. Tween
Useful to pay attention to a specific object (e.g. tutorial item).
3. Constant (with optional fade in/out)
Can be used to constantly highlight objects (e.g. pickable items or currently selected objects).
Tested on:
• PC
• Mac
• XBox One
• HTC Vive
• Android
• iOS
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Highlight Plus 4.0.unitypackage点亮物体。
Description
Highlight Plus is a powerful asset that addsoutline, glow, overlay, see-through and other effects to any 3D object in your scene. HP has been designed with platform compatibility andperformance in mind, as well as versatility.
Web demo
** Visual Features **
- Outline color, alpha and width.- Outer glow color, width, alpha, animation speed, dithering, multi-colored.- Inner glow color, width and intensity.- Overlay color, alpha and animation speed.- See-Through effect intensity, tint color and alpha. Occluded objects keep their correct depth. Plus additional colored border option.- Target effect with customizable transition, animation, texture and color. Also compatible with Skinned Meshes. In addition to highlight a target you can now focus attention to any number of locations with this new feature.- Hit/Flash effect with 3 variations, customizable color, intensity and fade out duration.
** Other features **
- Preview effect in Editor (no need to go into play mode).- Extreme flexibility: can affect individual or group of objects or run in automatic mode with layer option.- Option to trigger by entering a volume.- Can exclude specific submeshes.- Event system to fine-control automatic mode.- Fade in/out.- Copy settings into reusable profiles.- Works with normal, skinned meshes and LOD groups.- Works with orthographic and perspective cameras as well as with multiple cameras.- Safe: does not modify object materials, shader nor mesh.- Performant: this is not a full screen image effect.- Ordered see-through. More details here.- 4 quality levels.
** Platform compatibility **
Built-in / Standard pipeline (Unity 2019.4+)- Compatible with Mac, Windows, Android, iOS, WebGL.- VR compatible.- Super fast on mobile.
Universal Rendering Pipeline (Unity 2019.4+)The asset includes a version designed for Universal Rendering Pipeline as well.
Note: Highlight Plus works with meshes (3D or 2D).
For Sprite highlighting use Highlight Plus 2D.
Check out our other assets.Support Forum
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