Texture Forest 2.0
本帖最后由 神妈 于 2021-12-25 16:38 编辑插件名称:Texture Forest 2.0插件官网:访问官网
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Texture Forest 2.0
A forest is an essential part of landscape. Usually trees are very close to each other in the forest. So close that there is virtually no space between adjacent trees.
In computer games, if we try to create a really dense wood it will cause significant FPS drop.
This is especially true for games where the player can rise to a considerable height and see the forest stretching to the horizon. In this case the frame can contain millions of trees. With the standard approach, computer game designers have to reduce the density of the forest to increase FPS. That usually looks unrealistic.森林是景观的一个重要组成部分。通常情况下,森林中的树木彼此之间非常接近。如此之近,以至于相邻的树木之间几乎没有空间
“Texture Forest” technology allows you to draw dense forest without reducing FPS. It involves the use of multiple texture layers which show the relevant sections of the forest.
“Texture Forest” technology works fast enough even on weak machines, though looking realistic.
This asset contains Editor Extension, special Shader and a few sets of textures to create the Texture Forest on a Standard Unity Terrain. The shader uses model 2.0 so it will work on mostly any Android tablet.
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