RASCAL Skinned Mesh Collider 1.32 蒙皮网格碰撞系统
插件名称:RASCAL Skinned Mesh Collider 1.32插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
RASCAL Skinned Mesh Collider 1.32
Ever desired accurate skinned mesh collision? Desire no more as here it is, RASCAL!
Realtime Accurate SkinnedMesh Collision Autogeneration Logic!一个非常简单易用的、强大的蒙皮网格碰撞系统,有许多设置可以根据您的需要进行调整。使用RASCAL可以像添加组件和按下生成键一样简单
A very simple to use, robust collision system for skinned meshes with many settings to tweak to your needs.
Using RASCAL can be as easy as adding the component and pressing generate!
Features:
~Generate bone-based mesh colliders for your skinned mesh(es)
~A method of asynchronously updating the colliders with a set CPU time budget for stable performance
~Large portions of the most expensive aspects can be multi-threaded on newer Unity versions
~Get Accurate mesh UV's from collision and raycasts
~System for applying physics materials based on mesh, material, or bone transform
~Exclude vertices from colliders by use of exclusion texture map
~Can split colliders by mesh material for applying physics materials to individual materials or excluding certain materials from collision
~Ability to use convex colliders
~Custom easy to use inspector window
~All variables in inspector have clear tooltips
~Detailed example scenes provided for your convenience
~Full source code available for modification or extension
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