Object Glitch Shader 1.3 模型毛刺故障着色器
本帖最后由 拖拉机 于 2022-6-27 16:54 编辑插件名称:Object Glitch Shader 1.3插件官网:访问官网
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Object Glitch Shader 1.3
Object Glitch Shader provides you with various shaders to apply glitch and random noise effects on your models, all in object space. It is purely based on Shader Graph and developed with a modular mindset via subgraphs, so it is extremely easy to inspect, tweak and add new types of glitch effects.
Features:
- One click setup, all shaders are usable with example materials.
- Easy to use.
- Works on any 3D mesh.
- Works on 2D sprites when using Unity versions 2019.3 and above.
- Supports LWRP, URP and HDRP.
- Works in Mobile platforms with high performance, especially when using URP and LWRP.
- Works in VR platforms, tested in Oculus Rift and Quest.
- Multiple glitch effects generated by cellular noise.
- Vertex deformation along with the glitch.
- Emissive colors on top of the glitched area.
- Completely based on Shader Graph.
- Clean and modular graph structured with subgraphs.
- Completely tweakable settings with exposed properties to customize to your needs.
- Optimized shaders.
- Example scene, materials and script to change properties via code.
- Exposed properties to control the progression of band glitches.Object Glitch Shader为你提供了各种着色器,以便在你的模型上应用突变和随机噪音效果,所有这些都在物体空间中。它完全基于Shader Graph,并通过子图以模块化的方式开发,所以它非常容易检查、调整和添加新类型的突变效果
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really helpful! Thanks
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