Meek Cover System 版本 4.25 掩体躲藏系统蓝图
本帖最后由 满心欢喜 于 2022-10-9 00:56 编辑For 0 in cover animations we use the free UE4 Animation Starter Pack. BUT turned 90 degrees, to face parallel with the wall. For front facing animations Mixamo. And for back facing Cover Animset Pro. Assets not incl.
Features:
90%+ functionality put into an Actor Component.
Multiplayer support. Built and tested with the “Run as Server” mode.
Hard Cover system. You need to press a button.
Cover against any surface. No special “wall” materials required. BUT v5.1 you can set a trace channel.
Move from cover to cover, adjoined/curved/concave/hard angled walls.
2 types of Cover movement: Fixed and Camera based.
3 types of animation "categories:" None. Forward facing. Back facing.
Peek function. Used for simple cover fire.
Limit what objects you can enter cover.
Logic:
Moving back, or away from wall, auto uncovers you.
Auto crouch if wall is short. Based on wall height. Adjustable by a variable.
Cover to cover requires you going to edge of wall, then pressing cover.
Curved walls require a minimum size.
Cover fire was built as an example, and isn't a fully built feature.
页:
[1]