Advanced Locomotion System v4.23.2 高级运动系统
本帖最后由 满心欢喜 于 2022-10-9 00:39 编辑Main Features
Simple yet flexible Base_Character BP with a curve driven approach to movement and rotation (No root motion, all movement except rolling is code driven).
Powerful Data Driven AnimBP with a smart approach to locomotion blending, and a robust layering system for the easy addition of game-play states and variation, without tons of extra animations. Other features include sprint impulse, additive leaning, land prediction, turn/rotate in place, Foot IK and more.
Fully dynamic Mantling System that uses simple traces to check for climbable geometry. Curve assets are used for smooth location/rotation alignment and movement.
Secondary Features
Experimental Data Driven Camera system using an anim instance to piggy-back off of the state machine functionality, for easy and detailed camera behavior control with states, blends, and anim curves.
Basic but functional Ragdoll Blending system to blend seamlessly to and from a ragdoll state. Mostly just for fun ;)
页:
[1]