EventDispatcher 4.27 全局事件调度器插件
本帖最后由 满心欢喜 于 2022-10-8 21:04 编辑Global event handler / manager (delegates)
Features:
Bind events globally
Invoke / Call events globally
Example Usage:
Register "MyEvent" in a UMG widget then call "MyEvent" from ANYWHERE in your project, for example in the Game Mode, Game Instance or your Level Blueprint, without having to reference the UMG widget, you can call the "MyEvent" and it will be executed inside your UMG widget.
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