Advanced Water Material 版本 UE4.26-4.27 水材质
本帖最后由 满心欢喜 于 2022-10-8 20:46 编辑A fully editable Material Blueprint / Water Material. Optionally uses tessellation and gerstner wave displacement. The included Blueprints can be used for lakes, oceans, tropical environments, and more. You can fully customize the colors, deepness, and opacity of the water, as well as wave normals and wave size. Light refraction is also supported and can be easily configured. You can also set up automatic foam generation on the shore and waves. There is an option to simulate raindrops on the water surface. The Gerstner Wave Material Function allows you to simulate realistic-looking ocean waves. There is also a light version of the Water Blueprint without tessellation / displacement for more performance and speed. Water Caustics can be added using Decals.
Content:
3 Demo scenes
2 Water Blueprints (with and without Displacement)
2 Water plane meshes (high- and lowpoly)
6 Materials
14 Material functions
8 Material Instances
31 Textures
1 Rain Particle System
Features of the Material:
Color setup
Light refraction
Opacity parameters
Foam generation where water gets shallow
Metallic factor
Ocean waves
Small waves
Normal strength
global Water scale
Water Depth
Tessellation (optional)
Gerstner Settings (optional)
Fresnel Setting (reduces texture repetitions)
Shore Fade (avoids clipping when water hits objects)
Raindrop Speed
Raindrop Intensity
Raindrop Normal Power
Raindrop Scale
Coral Reef Texture
Coral Reef Scale
Coral Reef Contrast
Sea Foam Scale
Sea Foam Contrast
Sea Foam Intensity
Underwater Settings
Texture Resolutions:
Foam textures: 1024x1024
Coral Reef textures: 1024x1024
Distortion Textures: 1024x1024
Ocean wave textures: 1024x1024
Small waves: 512x512
Splash Textures: 512x512
页:
[1]