Horror Mechanics 1.4.3 版本 UE4.20-4.27,5.0 恐怖解密游戏模板蓝图
本帖最后由 满心欢喜 于 2022-10-8 20:43 编辑Horror Mechanics is a base template that includes most common features found in first person horror games, such as first person arms/body, interactive objects, drawers, doors, interactive lights, puzzles, inventory system, examinable objects and keys, all integrated into a "generic checkpoint system" interface.
Features:
* Furniture with interactive drawers / doors
* Physics based/animated interactive doors
* Examinable objects: examinable environment objects and inventory items, with interactive spots
* Documents: Books and Notes with textures shared between 3D actors in-level and on screen (2D)
* Inventory System: Manages all collected items, documents, wieldable items (flashlights, weapons)
* Interactive lights: desk lamps, ceiling lights, light switches
* Keys: Examinable keys and VirtualKeys (not listed in inventory list) for unlocking doors or furniture drawers / doors
* Wieldable items: equip-able items like flashlights and weapons, uses a simple character interface for playing animations in both first person arms and body
* Puzzles: actor class for interactive actors, with implementable events for combining inventory items into puzzles
* Objectives: basic objective system for adding, activating, and triggering in-level event dispatchers
* Actor for triggering events when player is looking / not looking at certain directions
* Basic physics manipulation
* Basic UI inventory system: dragging, reordering, combining and discarding inventory items | viewing collected documents
* Basic Checkpoint / SaveGame system for all actor classes
* Player character with first person arms and separated first person body (this means that you need to be able to edit your character mesh in a DCC software like Blender, or use a simplified (but functional) different version from the screenshots/videos)
页:
[1]