cg小白兔 发表于 2022-10-19 21:23:22

【最新版】Horse Animset Pro (Riding System)4.4.0a骑行控制系统

本帖最后由 微笑的猫 于 2023-12-28 12:33 编辑


Horse Animset系列索引:

Horse Animset Pro (Riding System) 4.0.1下载链接
Horse Animset Pro (Riding System) 4.04下载链接
Horse Animset Pro (Riding System) 4.06下载链接
Horse Animset Pro (Riding System) 4.08下载链接
Horse Animset Pro (Riding System) 4.09下载链接
Horse Animset Pro (Riding System) 4.2.2b下载链接
Horse Animset Pro (Riding System) 4.2.6下载链接
Horse Animset Pro (Riding System) 4.2.6d下载链接
Horse Animset Pro (Riding System) 4.3下载链接
Horse Animset Pro (Riding System) 4.3b下载链接
Horse Animset Pro (Riding System) 4.3c下载链接
Horse Animset Pro (Riding System) 4.3.1下载链接
Horse Animset Pro (Riding System) 4.3.1a下载链接
Horse Animset Pro (Riding System) 4.3.2a下载链接
Horse Animset Pro (Riding System) 4.3.3下载链接
Horse Animset Pro (Riding System) 4.4.0下载链接
Horse Animset Pro (Riding System) 4.4.1下载链接
Horse Animset Pro (Riding System) 4.4.2下载链接
Horse Animset Pro (Riding System) 4.4.2a下载链接
Horse Animset Pro (Riding System) 4.4.2b下载链接
Horse Animset Pro (Riding System) 4.4.2c下载链接
Horse Animset Pro (Riding System) 4.4.2d下载链接
4.4.0a更新内容(2022年10月8日更新):

      1.4.0a(AC) - 4.4.0a(HAP)

[*]Fixed: Projectiles checked for colliders and rigidbody in Start, instead of Awake.【修正:在开始时检查碰撞器和刚体的射弹,而不是醒着的时候】
[*]Fixed: Look At AI Profile was not checked if the Offset IK list was empty.【修正:如果Offset IK列表为空,则不检查Look At AI Profile】
[*]Fixed: Weapon Manager: Weapon_Equip() Method was unequipping a weapon.【修正:武器管理器,Weapon_Equip() 方法无法装备武器】
[*]Fixed: GetRuntimeObjects was not sending the values on Start.【修正:GetRuntimeObjects在启动时没有发送数值】
[*]Fixed: Check if Grounded Method on the Animal Controller【修正:检查动物控制器是否接地的方法】
[*]Fixed: Disabling the Weapon Manager while equipping a weapon was causing unwanted behaviors. 【修正:在装备武器时禁用武器管理器会导致不必要的行为】
[*]Fixed: Pick-Drop Component. the Drop method was invoking OnPicked Event. 【修正:Pick-Drop组件。Drop方法会调用OnPicked事件】
[*]Fixed: Jump Basic State had wrong math with the Scaled Factor of a Character. 【修正:跳跃基本状态对角色的缩放系数有错误的计算】
[*]Fixed: Grab Ledge State had wrong math with the Scaled Factor of a Character.【修正:Grab Ledge状态与角色的缩放系数有错误的计算】
[*]Fixed: Mode Modifier (Damage Side) was not showing the 6 side values.【修正:模式修改器(伤害面)没有显示6个面的数值】
[*]Added: Effect Behaviour -> Execute OnExit. This will avoid playing an Effect if the animation is interrupted.【新增: 效果行为 -> 退出时执行。这将避免在动画被打断时继续播放特效】

[*]Added: Look At Behaviour-> On-Time Parameter.【 Look At Behaviour-> On-Time Parameter.】


















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原介绍:
高质量的动画
Horse AnimSet Pro(HAP) 是一套动画框架和骑行系统控制器,基于根运动,适合于任何人形角色。该资源开始时就像是一个简单的马模型和动画包,但经过不断发展,它已经成为一套强大而灵活的骑行控制器。它包括一个来自于标准资源的基础角色控制器,但可以与你创建的更高级的角色控制器搭配使用,也可以与商店中任何让人惊叹的角色控制器(TCP 或 FPC)搭配使用。






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