cg小白兔 发表于 2022-10-24 11:14:49

AVC - Arcade Vehicle Controller 1.5街机汽车控制器

本帖最后由 微笑的猫 于 2024-10-29 10:28 编辑


AVC - Arcade Vehicle Controller 系列索引:

AVC - Arcade Vehicle Controller 1.12下载链接
AVC - Arcade Vehicle Controller 1.5.4下载链接
AVC - Arcade Car Controller 1.5.7下载链接



https://assetstore.unity.com/pac ... etc-157860#releases
New in v1.5
- Vehicle audio solution for engine start, engine running, engine stop, drifting and collisions
- Collision Manager
- Collision effects. Easily added particle effects for collisions.
- Drift settings are now a ScriptableObject
- Engine start/ stop
- Tight/ loose ground follow option

Arcade Vehicle Controller (AVC) is a simple vehicle controller asset allowing you to create any type of vehicle – car, hover car, motorbike, boat. The customizable arcade-y feel to the vehicles gives a fun, satisfying, player experience to your vehicles.

Included is a Vehicle Builder editor window, which allows you to setup a new vehicle in seconds! Just link the required objects and fill in the details, press a button and you’ve got your new vehicle!

AVC is perfect for your racer, quickly and easily setup variations of your racing cars with the car prefab builder and vehicle settings.

Included Demo Vehicles
- Car
- Hover Car
- Motorbike
- Motorbike with side car
- Boat
- Truck with 6 wheels
The values for a vehicle (speed, turning, drifting, etc.) are saved in a ScriptableObject, meaning you can re-use the same values for hundreds of different vehicles, and only have to tweak them in 1 place.
Also included, are examples of how to interact with the vehicle controller for player input and AI



V1.5版中的新功能
- 发动机启动、发动机运行、发动机停止、漂移和碰撞的车辆音频解决方案
- 碰撞管理器
- 碰撞效果。轻松地添加了碰撞的粒子效果。
- 漂移设置现在是一个脚本对象
- 发动机启动/停止
- 紧密/松散的地面跟随选项

街机车辆控制器(AVC)是一个简单的车辆控制器资产,允许你创建任何类型的车辆--汽车、悬浮汽车、摩托车、船。可定制的拱廊式车辆感觉给你的车辆带来了有趣、令人满意的玩家体验。
包括一个车辆生成器编辑器窗口,它允许你在几秒钟内设置一个新的车辆!只需链接所需的对象,并填写一个新的车辆。只需连接所需的对象并填写细节,按下一个按钮,你就可以得到你的新车了!
AVC是你的赛车手的完美选择,通过汽车预制件生成器和车辆设置,快速、轻松地设置你的赛车的变化。

包括演示车辆
- 汽车
- 悬浮车
- 摩托车
- 带侧车的摩托车
- 船只
- 6个轮子的卡车
车辆的数值(速度、转弯、漂移等)被保存在一个脚本对象(ScriptableObject)中,这意味着你可以为数百种不同的车辆重复使用相同的数值,只需在一个地方进行调整。
此外,还包括如何与车辆控制器互动的例子,以便玩家输入和AI。




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