Next-Gen Screen-Space Edge-Bevel 1.1.0
NGSSEB or Next-Gen Screen-Space Edge-Bevel is a camera command buffer effect that smooth the look of geometry edges. Perfect for detached geometry such as CAD or ArchViz models or any model that requires a real-time soldering touch.
Highlights:
- Super optimized and fast, adjustable quality levels
- Smooth look, perfect for scenes composed of models that need this edgy attached/soldering look
- Per material masking, allows to disable the effect on any material
- Plug and play, does not require any asset modification, just drag the script to your main camera and voila
- Compatible with any built-in shader (custom or not), works only with deferred rendering
- AR/VR/XR single-pass and multi-pass supported
Install:
- Just drag the script to your main camera and tweak the properties to suit your project quality needs
Notes:
- Does not work with Forward rendering
- There's no normal map masking, gbuffer gets completely filtered but future versions will provide per object masking to fine tune edge bevels
- If you are targeting mobile don't go crazy with the Quality, recommended on powerful devices only
Future:
- Improvements to the algorithm (better edge detection)
- Screen space masking (per-object/per-pixel masking)
- SRP ports (HDRP and URP planned for late 2020)
NGSSEB或Next-Gen Screen-Space Edge-Bevel是一种相机指令缓冲效果,可以使几何体的边缘看起来更加平滑。非常适用于分离的几何体,如CAD或ArchViz模型或任何需要实时焊接触摸的模型。
亮点。
- 超级优化和快速,质量等级可调
- 平滑的外观,非常适合由需要这种边缘连接/焊接外观的模型组成的场景。
- 每个材料的遮蔽,允许在任何材料上禁用该效果
- 即插即用,不需要修改任何资产,只要把脚本拖到你的主摄像机上就可以了。
- 与任何内置的着色器兼容(无论是否自定义),仅适用于延迟渲染。
- 支持AR/VR/XR单通道和多通道
安装。
- 只需将脚本拖到你的主摄像机上,然后调整属性以适应你的项目质量需求。
注意事项。
- 不适用于正向渲染
- 没有法线图屏蔽,gbuffer被完全过滤,但未来的版本将提供每个物体的屏蔽,以微调边缘斜面。
- 如果你的目标是移动设备,不要疯狂地追求质量,只建议在强大的设备上使用。
未来。
- 对算法的改进(更好的边缘检测)。
- 屏幕空间屏蔽(每个物体/每个像素的屏蔽)。
- SRP端口(HDRP和URP计划在2020年末推出)
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