cg小白兔 发表于 2022-10-26 12:29:37

【更新】Dialogue 2 2.0.6 台词对话组件

本帖最后由 微笑的猫 于 2023-12-6 13:10 编辑


Dialogue 系列索引

Dialogue 1.0.2下载链接
Dialogue 1.0.3下载链接
Dialogue 2 Game Creator 2 by Catsoft Works 2.3.9下载链接
Dialogue 2 Game Creator 2 by Catsoft Works 2.3.11下载链接
Dialogue 2 Game Creator 2 by Catsoft Works 2.3.12下载链接
Dialogue 2 Game Creator 2 by Catsoft Works 2.4.13下载链接












This module requires Unity 2022.1 and Game Creator 2 in order to work.
Create your own cutscenes in a matter of seconds! Direct characters, play animations and synchronize them with voice-over and visual effects with ease!
The Dialogue component is the only tool you'll need!
- Everything at a glance in a tree-like structure
- Each line displays the Text
- Use Choice nodes to let the player decide what to say
- Use Random nodes to deliver random lines
- Jump to arbitrary lines to create looped conversations
- Play Animation Clips using the sequencing tool
- Use variables inside the text
- Easily add voice-over
Each Dialogue line can be delivered by a game object. Actors allow to more easily define who's speaking, what's its mood and whether to run any special effects, such as onomatopeyas, or particles.
Automatically save which lines have been spoken and which choices were made, adding a Dialogue memory onto a Remember component.
Automatically choose the best shot to frame the conversation using the new Multi-Camera Shot. Randomly chooses a Camera Shot from a list that has a clear line of sight.
Includes
Source code
Examples & Templates
Learning Resources


本模块需要Unity 2022.1和Game Creator 2才能工作。
在几秒钟内创建你自己的插图! 指导角色,播放动画,并轻松地与画外音和视觉效果同步!
对话组件是你唯一需要的工具!
- 在一个树状结构中,一切都一目了然
- 每行显示文本
- 使用选择节点来让玩家决定说什么
- 使用随机节点来提供随机行
- 跳到任意行,创建循环对话
- 使用排序工具播放动画片段
- 在文本中使用变量
- 轻松地添加画外音
每条对话线都可以由一个游戏对象提供。演员可以更容易地定义谁在说话,它的情绪是什么,是否运行任何特殊效果,如拟声词或粒子。
自动保存已经说过的台词和做出的选择,在记忆组件上添加对话记忆。
使用新的 "多镜头拍摄",自动选择最佳镜头来构架对话。从一个有清晰视线的列表中随机选择一个相机镜头。

包括
源代码
示例和模板
学习资源






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