【更新】Stats 2 2.1.8
本帖最后由 微笑的猫 于 2023-12-6 14:38 编辑Stats系列索引:
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This module requires Game Creator 2 in order to work.
Level up your game creating your own RPG system with custom character Classes, Formulas, Status Effects and much more!
Classes define the traits of a character, which can be of two types:
- Stats: Values that define how skilful a character is.
- Attributes: Values defined within a range, such as Health, Mana or Stamina.
Status Effects are positive or negative ailments that have an effect over the course of its lifetime and can be stacked.
For example, Poison deals damage to the affected target while the Status Effect is active.
Formulas are powerful math expressions that link Stats and Attributes from multiple sources to create an output, which can be used in multiple situations:
- Calculate the damage dealt to any enemy based on their defensive values.
- Skill checks for actions such as picking lock.
- The progress of a character based on its level.
Progression Tables help designers calculate values based on a chart. The most common scenario is retrieving a character's Level from its accumulated Experience.
Stat Modifiers can increment or decrement a particular Stat by a fixed amount or based on a percentage.
One of the examples included shows how to increase the Strength Stat using a Stat Modifier when a Sword is equipped.
Saving and Loading is supported out of the box, as well as being highly integrated with Game Creator's visual scripting.
本模块需要Game Creator 2才能工作。
提高你的游戏水平,创建你自己的RPG系统,包括自定义角色类别、公式、状态效果和更多的内容
类别定义了一个角色的特征,它可以有两种类型。
- 统计学。定义一个角色的熟练程度的数值。
- 属性。在一定范围内定义的数值,如健康、法力或体力。
状态效应是积极或消极的疾病,在其生命过程中产生影响,可以叠加。
例如,毒药在状态效应激活时对受影响的目标造成伤害。
公式是强大的数学表达式,它将多个来源的统计和属性联系起来,形成一个输出,可以在多种情况下使用。
- 根据任何敌人的防御值计算对其造成的伤害。
- 对诸如开锁等行为进行技能检查。
- 基于一个角色的等级的进展。
进度表帮助设计者根据图表来计算数值。最常见的情况是从一个角色的累积经验中检索出其等级。
状态修改器可以通过一个固定的数量或基于一个百分比来增加或减少一个特定的状态。
其中一个例子显示了如何在装备了剑的情况下使用状态修改器来增加力量状态。
保存和加载支持开箱即用,并与Game Creator的可视化脚本高度集成。
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