cg小白兔 发表于 2022-11-7 10:12:06

【最新版】NWH Aerodynamics 1.0.3a飞行动力学系统














NWH Aerodynamics is a part of NWH Physics World - a collection of inter-compatible vehicle simulation assets.

Key Features
• Detailed flight dynamics system fully based on physics with custom physics sub-stepping solution for high-speed stability.
• Accurate airfoil simulation with 1500+ airfoil shapes.
• Easy to set up and use with detailed documentation. Tooltips for all inspector fields.
Full C# source code.
• Custom inspectors for all scripts based on NWH's own NUI framework.
• Suitable for a wide variety of aircraft such as multi-engine commercial airliners, small single-engine aircraft, fighter jets, etc.
• Support for piston, turbine, and jet engines in different configurations with propeller and jet propulsion. E.g. turboprop, piston, turbofan, turbojet, jet, etc.
• Support for different control surfaces: ailerons, ailerators, elevators, flaps, and rudders.
• Cockpit instrumentation - airspeed, altimeter, attitude, heading, turn and vertical speed indicators for use both in UI and 3D.'
• Realistic atmosphere simulation, including wind.
• Floating origin supported and included allowing for large, open worlds.
• Three fully configured aircraft (Cirrus SR22, JAS 39 Gripen, and Boeing 737-100). Big thanks to Helijah FlightGear Hangar for providing the models.
• Compatible with mobile, console, and desktop build targets.
• InputProvider system that enables the use of InputSystem, InputManager, UI (mobile), or other input methods simultaneously.

NWH空气动力学是NWH物理世界的一部分 - 一个相互兼容的车辆模拟资产的集合。

主要特点
- 详细的飞行动力学系统,完全基于物理学,具有定制的物理学子阶梯解决方案,用于高速稳定。
- 精确的机翼模拟,有1500多种机翼形状。
- 易于设置和使用的详细文档。所有检查器字段的工具提示。
完整的C#源代码。
- 基于NWH自己的NUI框架的所有脚本的自定义检查器。
- 适用于各种飞机,如多引擎商用客机、小型单引擎飞机、战斗机等。
- 支持活塞式、涡轮式和喷气式发动机在不同配置下的螺旋桨和喷气式推进。如:涡轮螺旋桨、活塞、涡轮风扇、涡轮喷气、喷气等。
- 支持不同的控制面:副翼、副翼、升降机、襟翼和方向舵。
- 驾驶舱仪表--空速、高度计、姿态、航向、转弯和垂直速度指示器,在UI和3D中都可以使用'。
- 真实的大气模拟,包括风。
- 支持并包括浮动原点,允许大型、开放的世界。
- 三个完全配置的飞机(Cirrus SR22、JAS 39 Gripen和波音737-100)。非常感谢Helijah FlightGear Hangar提供的模型。
- 与移动、控制台和桌面构建目标兼容。
- InputProvider系统,能够同时使用InputSystem、InputManager、UI(移动)或其他输入方法。





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