【更新】Grabbit - Editor Physics Transforms 2022.0.2物理学
本帖最后由 微笑的猫 于 2023-12-22 12:18 编辑Grabbit - Editor Physics Transforms 系列索引
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Get more realistic results and save tons of time placing objects into your scene with physics.
描述
Grabbit is an innovative and modern Transform & Level Design Toolset for Unity.
It provides you with a unique way to be more efficient in your Level Design and World Building thanks to its powerful Editor Physics System.
Move & organize your scenes more efficiently, and save work time with our agile Physics Rabbit.
Placing Objects only using the transform tools can be cumbersome and time-consuming.
With our physics-based solution, you can create organic and natural-looking scenes much faster than with the traditional transform tools offered by Unity.
Grabbit assists you in your object placement and lets you save tons of time on tasks that used to be tedious.
No need for Rigidbodies or Colliders on your Objects, Grabbit takes care of everything and keeps your scene clean.
Feature Highlight
Transform Grabber With Physics Collision
Grouping & Aligning Objects With Physics
Dynamic Gravity On Selection
Rotation Alignement System
Smart Teleport & Collision Detection
Full Undo Support
Great Performance & Optimized for Large Scenes
Flexible Interface
Active Support and Command Roadmap
One Cute Rabbit!
获得更逼真的效果,并节省大量的时间将物体放入你的场景中的物理学。
描述
Grabbit是一个用于Unity的创新和现代变形与关卡设计工具集。
由于其强大的编辑器物理系统,它为你提供了一种独特的方式,使你在关卡设计和世界建设中更有效率。
更有效地移动和组织你的场景,并通过我们敏捷的物理兔节省工作时间。
仅仅使用变换工具来放置物体是很麻烦和费时的。
使用我们基于物理学的解决方案,你可以比使用Unity提供的传统变换工具更快地创建有机和自然的场景。
Grabbit协助你放置物体,让你在过去繁琐的任务上节省大量时间。
你不需要在你的对象上使用刚性体或碰撞器,Grabbit 可以处理一切,并保持你的场景清洁。
功能亮点
变形抓取器与物理碰撞
用物理学将物体分组和对齐
选择时的动态重力
旋转对准系统
智能传送和碰撞检测
支持全面撤销
良好的性能和优化的大型场景
灵活的界面
积极支持和命令路线图
一个可爱的兔子!
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