cg小白兔 发表于 2022-11-25 21:46:11

【更新】Advanced Terrain Grass 1.36.1高级草地渲染系统

本帖最后由 微笑的猫 于 2024-1-5 15:28 编辑


Advanced Terrain Grass 系列索引

Advanced Terrain Grass 1.32下载链接
Advanced terrain Grass 1.33下载链接
Advanced terrain Grass 1.34下载链接
Advanced terrain Grass 1.35下载链接
Advanced Terrain Grass 1.36下载链接
Advanced Terrain Grass 1.4下载链接









ATG is a grass rendering solution which was built to replace the detail rendering system of Unity’s terrain engine in order to get rid of all spikes on the CPU — caused by new grass patches coming into sight when your camera is moving.
Next to this initial purpose ATG offers significant improvements regarding lighting and wind animation.

Since version 1.2 ATG supports the Universal Rendering Pipeline which also supports touch bending or grass displacement. Support for the High Definition Rendering Pipeline is added starting with version 1.34 (preview, touch bending is not supported).

Since version 1.07 ATG supports third party solutions such as Vegetation Studio and lets you use ATG's advanced lighting and bending features within these.

ATG is not an authoring tool: It simply takes the grass and details you have added to your terrains and takes over their rendering. That being said ATG is compatible with any 3rd party authoring solution that allows you to create grass density maps for built in terrains within the Unity editor like e.g. Terrain Composer, Map Magic (not at runtime), World Creator or Gaia. Runtime distributed grass currently is not supported.

The latest version needs Unity 2019.3 and above. But you still can grab a package for Unity 5.6.x and above.

Supported URP Versions
7.1.7, 7.2, 10.0+ , 11.0+ and 12.1
Supported HDRP Versions
10.0, 12.1 (preview)


ATG是一个草地渲染解决方案,它的建立是为了取代Unity地形引擎的细节渲染系统,以摆脱CPU上的所有峰值--当你的相机移动时,新的草块出现在视线中。
除了这个最初的目的之外,ATG还提供了关于照明和风的动画的重大改进。

从1.2版本开始,ATG支持通用渲染管线,它也支持触摸弯曲或草地位移。从1.34版开始增加了对高清渲染管道的支持(预览版,不支持触摸式弯曲)。

从1.07版开始,ATG支持第三方解决方案,如Vegetation Studio,并允许你在这些解决方案中使用ATG的高级照明和弯曲功能。

ATG不是一个创作工具。它只是将你添加到你的地形中的草和细节,接管它们的渲染工作。也就是说,ATG与任何允许你在Unity编辑器中为内置地形创建草地密度图的第三方创作解决方案兼容,例如Terrain Composer、Map Magic(不是在运行时)、World Creator或Gaia。目前不支持运行时分布式草。

最新版本需要Unity 2019.3及以上版本。但你仍然可以抓取Unity 5.6.x及以上版本的软件包。

支持的URP版本
7.1.7, 7.2, 10.0+ , 11.0+ 和 12.1
支持的HDRP版本
10.0, 12.1 (预览)







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