【更新】MicroSplat - Mesh Workflow 3.9.25 网格工作流
The Mesh Workflow module for MicroSplat adds several new features to the MicroSplat framework.
Features Added:
- Ability to work with arbitrary meshes instead of only Unity Terrains and terrain meshes
- Can generate shaders to paint up to 32 textures on a mesh, backed by splat map control textures
- (NEW) Object Shader module included, which creates regular shaders like the standard or lit shaders with features like Snow, Wetness, Trax Included.
- (NEW) Vertex painting based workflow, supporting up to 28 textures and sharing all features with texture backed workflow added.
- Shaders can be generated to work over existing materials, so you can keep your current custom shader in use and paint splat maps over it, or as standalone shaders with regular texture slots similar to the standard shader included
- GPU based painter for painting on meshes is included, allowing you to paint with texture based brushes and even add your own brush textures.
- Vertex based painter also included for vertex based workflows
- Easily bake out the results to a standard set of textures
- Most microsplat features and modules are available (see docs for exceptions. All module docs are included in the MicroSplat main module which is free to download)
- Correctly handles submeshes and UV's outside of the 0-1 range in texture backed mode.
- Extra features available with some modules for use in mesh mode, like using channels from the main texturing to effect procedural texturing with the Runtime Procedural Texturing module
- Painting of displacement dampening maps to support crack free displacement with Tessellation module available for texture backed workflow
- Support for URP/HDRP when SRP adapter modules are installed.
MicroSplat的网格工作流模块为MicroSplat框架增加了几个新的功能。
增加的功能。
- 能够处理任意的网格,而不仅仅是Unity Terrains和地形网格
- 可以生成着色器,在一个网格上绘制多达32个纹理,并以溅射图控制纹理为后盾。
- (新) 包括对象着色器模块,它可以创建常规的着色器,如标准着色器或带雪、湿润度、Trax等功能的照明器。
- (新) 基于顶点绘画的工作流程,支持多达28个纹理,并分享所有功能,增加了纹理支持的工作流程。
- 着色器可以在现有的材料上生成,所以你可以保持你当前的自定义着色器的使用,并在其上绘制溅射图,或者作为独立的着色器,具有类似于标准着色器的常规纹理插槽。
- 基于GPU的绘画器,用于在网格上绘画,允许你使用基于纹理的画笔,甚至可以添加你自己的画笔纹理。
- 基于顶点的绘制器也包括在基于顶点的工作流程中。
- 轻松地将结果烘烤成标准的纹理集。
- 大多数microsplat的功能和模块是可用的(例外情况见文档。所有模块的文档都包含在MicroSplat主模块中,可以免费下载。)
- 在纹理支持模式下正确处理0-1范围之外的子网格和UV。
- 在网格模式下使用一些模块的额外功能,如使用主贴图的通道来实现程序性贴图与运行时程序性贴图模块的效果。
- 绘制位移阻尼图,以支持无裂纹位移,可用于支持纹理的工作流程的 Tessellation 模块。
- 安装SRP适配器模块时,支持URP/HDRP。
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