cg小白兔 发表于 2022-12-5 23:10:50

【更新】The Vegetation Engine Terrain Elements Module 7.2.0植被引擎

本帖最后由 微笑的猫 于 2023-11-30 14:35 编辑


The Vegetation Engine Terrain Elements Module 系列索引

The Vegetation Engine Terrain Elements Module 7.0.0下载链接
The Vegetation Engine Terrain Elements Module 8.5.0下载链接
The Vegetation Engine Terrain Elements Module 12.0.0下载链接
The Vegetation Engine Terrain Elements Module 12.2.0下载链接







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Overview
The Vegetation Engine • Terrain Elements Module is a set of element shaders designed to control the vegetation color, size, overlay, leaves, wetness, and wind power for each individual painted terrain layer, based on splat maps.

The Vegetation Engine • Terrain Elements Module works with any terrain painting system capable of generation or exporting splat maps, such as the Unity Terrain or MicroSplat.

The latest version of the Vegetation Engine is required for the module to work!

The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!

Compatibility
Terrain Elements supports the following Render Pipelines:
Standard Render Pipeline 2020.3+
Universal Render Pipeline 10 - 12+
HD Render Pipeline 10 - 12+
Terrain Elements has integration with the following 3rd party tools:
Amplify Shader Editor - Full shader editing support
Terrain Elements supports the following modules:
The Vegetation Engine • Amplify Impostors Module
The Vegetation Engine • Mobile Shaders
The Vegetation Engine • Polygonal Shaders
The Vegetation Engine • Terrain Details Module

Features
16 terrain layers supported
Demo and full source included
Colors Elements: Color
Extras Elements: Emissive, Wetness, Overlay, Alpha
Motion Elements: Wind Power
Vertex Elements: Size Fade


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概述
植被引擎--地形元素模块是一套元素着色器,旨在控制每个单独的绘画地形层的植被颜色、大小、覆盖、叶子、湿润度和风力,基于溅射图。

植被引擎--地形元素模块可以与任何能够生成或导出拼接图的地形绘制系统一起使用,例如Unity Terrain或MicroSplat。

该模块需要最新版本的植被引擎才能工作。

植被引擎是一套高质量的着色器和工具,旨在将第三方的植被统一到同一系统中。为所有具有标准、通用或高清渲染管线的植被资产启用高质量的风动、互动、季节、湿润、次表层、基于高度的混合等。

兼容性
Terrain Elements支持以下渲染管线。
标准渲染管线2020.3以上
通用渲染管线 10 - 12+
高清渲染管线10-12+
Terrain Elements与以下第三方工具集成。
Amplify Shader Editor - 全面支持着色器编辑
Terrain Elements支持以下模块。
植被引擎 - Amplify Impostors模块
植被引擎--移动着色器
植被引擎--多角形着色器
植被引擎 - 地形细节模块

功能特点
支持16个地形层
包括演示和完整的源代码
颜色元素。颜色
额外的元素。放射性、湿润度、叠加、阿尔法
运动元素。风力发电
顶点元素。尺寸淡化






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