cg小白兔 发表于 2022-12-5 23:18:29

【最新版】MicroSplat - Anti-Tiling Module 3.9.22地形纹理编辑插件




The Anti-Tiling module for MicroSplat adds several new features to the MicroSplat framework.

- Detail Noise, which adds detail when getting close to textures.
- Distance Noise, which modulates the textures in a distance with noise to break up tiling patterns
- Distance Resampling, which resamples the terrain textures in the distance at a different scale to break up tiling patterns
- Normal Noise, which blends a second normal map into the first, adding variation across the terrain. Up to 3 layers of normal noise can be used to create complex variations.
- Anti-Tile Array, which allows you to combine a noise normal, detail, and distance texture for each texture on your terrain into a packed texture array.

Per Texture strength controls are available for all features, allowing you to control how much of each effect to use on each texture. Effects unused are optimized out of the shader to have no cost.



MicroSplat的Anti-Tiling模块为MicroSplat框架增加了几个新的功能。

- 细节噪声,在靠近纹理时增加细节。
- 距离噪声,用噪声调制远处的纹理,以打破平铺模式。
- 距离重采样,以不同的比例对远处的地形纹理进行重采样,以打破平铺模式。
- 法线噪声,将第二张法线图与第一张法线图混合,增加整个地形的变化。最多可以使用3层法线噪音来创造复杂的变化。
- Anti-Tile Array(反瓷砖阵列),允许你将地形上的每个纹理的法线噪音、细节和距离纹理组合成一个打包的纹理阵列。

每个纹理的强度控制适用于所有功能,允许你控制每个纹理上使用多少效果。未使用的效果从着色器中优化出来,没有成本。



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