【更新】Vertex Ambient Occlusion Generator 2022.5环境遮挡
Editor and runtime solution for generating mesh ambient occlusion per-vertex.
Editor tool automatically bakes generated AO inside any mesh vertex buffer (uv0 - uv7, normal, tangent or vertex color) with a variety of styles, save and mesh combine options.
Editor tool supports all render pipelines.
Runtime API method returns generated per-vertex AO as a float[] array.
The runtime API currently supports only Built-in and Universal render pipelines.
Before purchasing check documentation for better understanding how tool works and what limitations it has and try this editor tool on your models, to see how AO is calculated and what results expect.
Asset is already included in the Amazing Tools Bundle.
Note:
• Scripts are packed in dll.
• Ambient occlusion is calculated per-vertex and its quality depends on the mesh vertex count and vertex/triangle layout.
编辑器和运行时解决方案,用于生成每个顶点的网格环境遮挡。
编辑工具在任何网格顶点缓冲区(uv0 - uv7,法线,切线或顶点颜色)内自动生成AO,有多种样式,保存和网格组合选项。
编辑工具支持所有的渲染管线。
运行时API方法以float[]数组形式返回生成的每个顶点AO。
运行时API目前只支持内置和通用渲染管线。
在购买之前,请查看文档,以更好地了解该工具的工作原理和它的局限性,并在你的模型上尝试这个编辑工具,看看AO是如何计算的,以及预期的结果是什么。
资产已经包含在Amazing Tools Bundle中。
注意。
- 脚本被打包在dll中。
- 环境遮挡是按顶点计算的,其质量取决于网格顶点数量和顶点/三角形布局。
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