cg小白兔 发表于 2022-12-25 20:58:38

【更新】RPG Editor ORK Framework 3 3.11.0游戏创建系统框架

本帖最后由 微笑的猫 于 2024-3-27 11:41 编辑


RPG Editor:ORK Framework系列索引:

RPG Editor:ORK Framework 2.27.1下载链接
RPG Editor:ORK Framework 2.28.1下载链接
RPG Editor:ORK Framework 2.29.3下载链接
RPG Editor:ORK Framework 2.32.1下载链接
RPG Editor:ORK Framework 3 3.5.0a下载链接
RPG Editor:ORK Framework 3 3.14.0下载链接
RPG Editor:ORK Framework 3 3.15.2下载链接
RPG Editor:ORK Framework 3 3.17.0下载链接













ORK Framework 3 is the newest iteration of the long-time available and trusted RPG Editor.
A massive package filled with features to build any kind of RPG, 2D or 3D!
ORK has been available for Unity since 2010!

I created ORK Framework to empower artists and developers who are struggling with creating complex systems, and show them that anyone can create an awesome RPG with a little bit of practice and guidance.

I truly believe that you can drastically transform your game development skills and become the artist that you know that you can be. No more stress, no more confusion, ORK Framework is a tool specifically designed to take the stress out of RPG development and give you the confidence you need to create any kind of RPG.

All you need!

ORK Framework 3 comes with everything you need to create your RPG, any way you want. 4 customizable battle systems (and battle grids), extremely flexible status system, formula editor, inventory system, factions, quests, crafting, dialogues and much, much more!

There's extensive documentation and tutorials available to guide you, including several long-running series, starting a project from scratch, building it piece by piece.

See ORK 3 in action and download the 3D RPG Playground or 3D Action RPG Unity project.

Status System
The highly flexible status system can be set up as simple or complex as you need it for your game.

Status values are used to set up your usual health, MP, experience, attack, strength and any other number-based value representing a status. Need 3 different health stats, one of them killing the combatant when depleted? ORK's got your back! You can also set up barrier values to shield other status values from negative changes.

Status development can be handled in different ways, e.g. using a curve, formulas, purchased for experience/items/etc. or using custom systems via schematics.

Abilities define your attacks and skills - physical, magical, melee, ranged or passive (e.g. giving bonuses). Animate and extend your abilities using schematics, e.g. to capture enemies.

Other status system features:
status effects
modifiers
combatants
classes
status bonuses
status conditions
Battle Systems
ORK 3 includes 4 different battle systems:

Turn Based
Active Time
Real Time
Phase
Each system can be tweaked to your needs, you can even set up different variants of each system. You can even use multiple systems in one game, or change the system of a running battle on the fly!

Additionally, you can use battle grids in all battle systems.
There are also different ways to add battles to your game - placed battles, random battle areas, spawned enemies hunting the player or just a continous real time battle in the scene.

Inventory System
The inventory system contains everything you need. Supports optional inventory slots, space limits, stack limits and many more features.

multiple currencies
items
equipment
equipable AI
crafting
Items, equipment, etc. can be dropped into the scene (e.g. by killed enemies or from the player's inventory), items in the world can be collected, item boxes can be used to store items.

Other Systems
Here are some of the other systems included in ORK 3:
battle AI
move AI
areas/teleports
inputs and control maps
factions
formations and grid formations
quests
research trees
shortcut slots
loot tables
Player/Camera Controls
Includes multiple built-in player and camera controls, e.g. button or mouse movement, first person or top down camera.
You can also use any custom controls with ORK Framework.

Editor
Set up your systems and create your data (items, abilities, etc.) in the powerful editor. The editor comes with many quality-of-life features, e.g. searchable popups, (optional) backups or export/import of language data.

UI System
The modular UI system can be switched out or extended based on your needs.
Create dialogues, menus, battle menus, shops and different kinds of HUDs (e.g. quest, combatant status or timebar).

Formulas
Use your status values and other things (e.g. variables, entries from CSV files and more) in node-based formulas to calculate values, e.g. damage calculation, hit/critical chances or the turn order in turn based battles (examples).

Schematics
ORK 3 uses Makinom's schematic system to animate battles (battle start/end transitions, using individual abilities, items, etc.), .

Schematics are reusable, node-based blueprints of what you want to do. They work similar to flow charts, each node performs a task and decides the next node that'll be executed - e.g. playing an attack animation, spawning a prefab or moving the camera or a game object.

Makinom 2 Pro included
ORK 3 is built upon Makinom 2's powerful editor and features.
Makinom 2 Pro is included in your ORK 3 package!
Full Source Code Included
Includes the full source code for ORK 3 and Makinom 2.
Supported Platforms
Officially supports building for Windows, Mac, Android and iOS.
Supports 2D and 3D games.

Update Policy
Purchasing a license of ORK Framework 3 grants you access to updates for at least 2 year - e.g. if you purchased ORK 3 on 2022-01-31, you'll get free updates at least until 2024-01-31.

Please Note
ORK 3 is an editor extension and doesn't contain any other assets. You can download completed tutorial projects to quickly check out working setups.


ORK框架3是长期以来可用和值得信赖的RPG编辑器的最新迭代。
一个巨大的软件包,充满了建立任何类型的RPG,2D或3D的功能
ORK自2010年以来一直适用于Unity!

我创建了ORK框架,以增强那些在创建复杂系统方面挣扎的艺术家和开发者的能力,并向他们表明,任何人都可以通过一点点的练习和指导来创建一个令人敬畏的RPG。

我真的相信,你可以极大地改变你的游戏开发技能,成为你知道自己可以成为的艺术家。没有更多的压力,没有更多的困惑,ORK框架是一个专门为消除RPG开发的压力而设计的工具,给你创造任何类型的RPG所需的信心。

你所需要的一切!

ORK Framework 3包含了你创建RPG所需的一切,以任何你想要的方式。4个可定制的战斗系统(和战斗网格),极其灵活的状态系统,公式编辑器,库存系统,派别,任务,手工制作,对话和更多,更多!有大量的文档和教程。

有大量的文档和教程可以指导你,包括几个长期运行的系列,从头开始一个项目,一块一块地建立。

看看ORK 3的操作,下载3D RPG Playground或3D Action RPG Unity项目。

状态系统
高度灵活的状态系统可以根据你的游戏需要设置得简单或复杂。

状态值用于设置你常用的健康、MP、经验、攻击、力量和任何其他代表状态的数字值。需要3个不同的健康状态,其中一个在耗尽时杀死战斗人员?ORK帮你解决了这个问题。你也可以设置屏障值来保护其他状态值免受负面变化的影响。

状态的发展可以用不同的方式来处理,例如使用曲线、公式、购买经验/物品/等,或者通过示意图使用自定义系统。

能力定义了你的攻击和技能--物理的、魔法的、近战的、远程的或被动的(例如,给予奖励)。使用原理图使你的能力生动化和扩展,例如捕获敌人。

其他状态系统功能。
状态效果
修改器
战斗人员
等级
状态奖励
状态条件
战斗系统
ORK 3包括4种不同的战斗系统。

基于回合制
活动时间
真实时间
阶段
每个系统都可以根据你的需要进行调整,你甚至可以为每个系统设置不同的变体。你甚至可以在一个游戏中使用多个系统,或者在飞行中改变正在进行的战斗的系统

此外,你可以在所有战斗系统中使用战斗网格。
也有不同的方法在你的游戏中加入战斗--放置的战斗,随机的战斗区域,产生的敌人追杀玩家,或者只是场景中的持续的实时战斗。

库存系统
库存系统包含了你需要的一切。支持可选的库存槽,空间限制,堆栈限制和更多的功能。

多种货币
物品
装备
可装备的AI
手工制作
物品、装备等可以投放到场景中(如被杀死的敌人或从玩家的库存中),世界中的物品可以被收集,物品箱可以用来储存物品。

其他系统
下面是ORK 3中包含的一些其他系统。
战斗AI
移动AI
区域/机场
输入和控制地图
派别
阵型和网格阵型
任务
研究树
捷径槽
战利品表
玩家/摄像机控制
包括多种内置的玩家和摄像机控制,例如,按钮或鼠标移动,第一人称或俯视摄像机。
你也可以使用ORK框架的任何自定义控件。

编辑器
在强大的编辑器中设置你的系统并创建你的数据(物品、能力等)。编辑器带有许多生活质量的功能,例如,可搜索的弹出窗口,(可选)备份或输出/输入语言数据。

UI系统
模块化的UI系统可以根据你的需要进行切换或扩展。
创建对话、菜单、战斗菜单、商店和不同种类的HUD(如任务、战斗人员状态或时间栏)。

计算公式
在基于节点的公式中使用你的状态值和其他东西(例如变量、CSV文件中的条目等等)来计算数值,例如伤害计算、命中/关键机会或回合制战斗中的回合顺序(例子)。

设计图
ORK 3使用Makinom的示意图系统来制作战斗的动画(战斗开始/结束的过渡,使用个人能力,物品等),。

示意图是可重复使用的,基于节点的蓝图,说明你想做什么。它们的工作方式类似于流程图,每个节点执行一项任务,并决定下一个要执行的节点--例如,播放一个攻击动画、生成一个预制件或移动摄像机或游戏对象。

包括Makinom 2 Pro
ORK 3是建立在Makinom 2的强大编辑器和功能之上的。
Makinom 2 Pro包含在你的ORK 3软件包中!
包括完整的源代码
包括ORK 3和Makinom 2的完整源代码。
支持的平台
官方支持Windows、Mac、Android和iOS的构建。
支持2D和3D游戏。

更新政策
购买ORK框架3的许可证






kyx11180 发表于 2022-12-31 21:56:15

66666666666666666666
页: [1]
查看完整版本: 【更新】RPG Editor ORK Framework 3 3.11.0游戏创建系统框架