cg小白兔 发表于 2022-12-26 21:39:46

【更新】Auto Hand - VR Interaction 3.1.3 自动刚体手控制器




VR Physics Interaction made easy
Auto Hand is a High-Quality physics interaction system that is designed to be user-friendly and highly customizable. Auto Hand includes online documentation and a setup wizard with quality options to assure the best quality based on your project's constraints

Auto Hand includes an automatic pose generation system that will configure a hand's shape on grab. Works well with all primitive colliders and mesh colliders!

Comes with a fully loaded movement controller that includes smooth movement, teleporting, climbing, static head collision guard systems.

VR physics interaction includes effects such as weight, collision, two-handed grabbing, pull-apart breaking events, high-quality throwing, distance grabbing. Physics-based gadgets, levers, sliders, doors, wheel, dial, and buttons examples. Auto Hand makes robust use of Unity Events and Tooltip documentation, making it a powerful and user-friendly tool.

Very User Friendly
Extremely Customizable
Unity Events
Setup Wizard
Documentation, Tooltips, and Commented Code
No Hidden Code
Low-Performance Impact

Can be applied to any rigged hand model with any number of fingers
Will connect to any VR controller/input framework with ease
Unity XR, OpenXR, SteamVR, and Oculus Integration example packages
Includes customizable code base with robust use of events and polymorphism

Full-body Support through Rootmotion FinalIK
Quest Hand Tracking Demo Included

Features:

- Major Quality and Performance Update!

- Includes Rootmotion FinalIK Demo

- Editor Pose Tool for easy custom pose designing

Hand

- Hand Grab Projection

- Hand Projection Highlight

- High-Quality Physics Touch Interaction

- Automatic Grab Pose Solver

- Smooth Animation, Grabbable-to-Hand, and Instant Grab Options

- Advanced Saved Grab Pose Options

- Distance Grabbing System

- Pose Area Driver

- Accurate Throwing

- Catching

- Smashing Events

- Finger Sway Options

- Haptic Support

Grabbables

- Gentle Grab Option

- Weightless Grabbable Options

- Weight/Mass On Grabbables

- Multi-Handed Grabbing

- One-Handed Item Swapping

- Instant Grabbing or Timed Grabbing

- Highlighting Material Option and Events

- Grab/Release/Squeeze/Unsqueeze Events

- Pull-Apart Events

- Velocity Based Sound Examples

- Haptic Support

- Custom Grab Joint Options

Rigidbody Movement System

- Rigidbody Movement System

- Head Collision

- Climbing (with body throwing)

- Body Pushing

- Platforms

- Flying

- Stepping/Slopes

- Height/Crouching

- Teleporter

- Automatic Height Smoothing

Additional Features

- Magnetic Force Examples

- Cabinet / Drawer Example

- Grenade Example

- Examples for Physics Button, Lever, Slider, Dial, Wheel, and Door w/ Handle

- UI Interaction System

- Hand Collision Touch Event Driver

- Hand Trigger Area Event Driver

- Stabbing Examples

- Stickies Examples

- Place Point Driver

- Throw Collision Event Driver

- Smashing and Smashee Event Drivers

- Low-Performance Impact

- Setup Wizard

- Robust UnityEvent/Event Support

- Well Documented Code and Tooltips

Includes examples for popular input systems

- Unity XR Input

- Unity OpenXR Action Input

- SteamVR (With Index Finger Bending Example)

- Oculus Integration (With Finger Tracking Example)



VR物理交互变得简单
Auto Hand 是一个高质量的物理交互系统,它的设计对用户友好,并可高度定制。Auto Hand 包括在线文档和一个带有质量选项的设置向导,以确保根据您的项目的限制条件获得最佳质量。

Auto Hand包括一个自动姿势生成系统,它将在抓取时配置手的形状。与所有的原始碰撞器和网状碰撞器都能很好地工作。

配有一个满载的运动控制器,包括平滑运动、传送、攀爬、静态头部碰撞防护系统。

VR物理交互包括重量、碰撞、双手抓取、拉断事件、高质量投掷、距离抓取等效果。基于物理的小工具、杠杆、滑块、门、轮子、转盘和按钮的例子。自动手掌有力地利用了Unity事件和工具提示文档,使其成为一个强大的、用户友好的工具。

非常方便用户使用
极具可定制性
统一事件
设置向导
文档、工具提示和注释的代码
没有隐藏的代码
低性能影响

可以应用于任何具有任何数量的手指的手部模型
可以轻松连接到任何VR控制器/输入框架上
Unity XR、OpenXR、SteamVR和Oculus集成示例包
包括可定制的代码库,对事件和多态性的有力使用

通过Rootmotion FinalIK实现全身支持
包括Quest手部跟踪演示

特点。

- 主要的质量和性能更新!

- 包括 Rootmotion FinalIK 演示

- 编辑姿态工具,可方便地进行自定义姿态设计

手部

- 手部抓取投影

- 手部投射亮点

- 高质量的物理触摸互动

- 自动抓取姿势求解器

- 平滑的动画,可抓取的手,以及即时抓取选项

- 高级保存的抓取姿势选项

- 距离抓取系统

- 姿势区域驱动

- 准确的投掷

- 抓取

- 粉碎事件

- 手指晃动选项

- 触觉支持

抓取功能

- 轻柔抓取选项

- 无重抓取选项

- 抓取物的重量/质量

- 多手抓取

- 单手换取物品

- 即时抓取或定时抓取

- 突出显示材料选项和事件

- 抓取/释放/挤压/不挤压事件

- 拉开事件

- 基于速度的声音示例

- 触觉支持

- 自定义抓取关节选项

刚体运动系统

- 刚体运动系统

- 头部碰撞

- 攀爬(带身体投掷)

- 身体推动

- 平台

- 飞行

- 步行/斜坡

- 高度/蹲下

- 遥感器

- 自动平滑高度

附加功能

- 磁力实例

- 橱柜/抽屉实例

- 手榴弹的例子

- 物理按钮、杠杆、滑块、表盘、轮子和门/把手的例子

- UI交互系统

- 手部碰撞触摸事件驱动

- 手部触发区事件驱动

- 刺杀实例

- 贴纸实例

- 放置点驱动

- 投掷碰撞事件驱动

- 砸碎和砸伤事件驱动

- 低性能冲击

- 设置向导

- 强大的UnityEvent/事件支持

- 记录完备的代码和工具提示

包括流行输入系统的例子

- Unity XR输入

- Unity OpenXR动作输入

- SteamVR(有食指弯曲的例子)。

- Oculus集成(带手指跟踪实例)。



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