【更新】Auto Hand - VR Interaction 3.1.3 自动刚体手控制器
VR Physics Interaction made easy
Auto Hand is a High-Quality physics interaction system that is designed to be user-friendly and highly customizable. Auto Hand includes online documentation and a setup wizard with quality options to assure the best quality based on your project's constraints
Auto Hand includes an automatic pose generation system that will configure a hand's shape on grab. Works well with all primitive colliders and mesh colliders!
Comes with a fully loaded movement controller that includes smooth movement, teleporting, climbing, static head collision guard systems.
VR physics interaction includes effects such as weight, collision, two-handed grabbing, pull-apart breaking events, high-quality throwing, distance grabbing. Physics-based gadgets, levers, sliders, doors, wheel, dial, and buttons examples. Auto Hand makes robust use of Unity Events and Tooltip documentation, making it a powerful and user-friendly tool.
Very User Friendly
Extremely Customizable
Unity Events
Setup Wizard
Documentation, Tooltips, and Commented Code
No Hidden Code
Low-Performance Impact
Can be applied to any rigged hand model with any number of fingers
Will connect to any VR controller/input framework with ease
Unity XR, OpenXR, SteamVR, and Oculus Integration example packages
Includes customizable code base with robust use of events and polymorphism
Full-body Support through Rootmotion FinalIK
Quest Hand Tracking Demo Included
Features:
- Major Quality and Performance Update!
- Includes Rootmotion FinalIK Demo
- Editor Pose Tool for easy custom pose designing
Hand
- Hand Grab Projection
- Hand Projection Highlight
- High-Quality Physics Touch Interaction
- Automatic Grab Pose Solver
- Smooth Animation, Grabbable-to-Hand, and Instant Grab Options
- Advanced Saved Grab Pose Options
- Distance Grabbing System
- Pose Area Driver
- Accurate Throwing
- Catching
- Smashing Events
- Finger Sway Options
- Haptic Support
Grabbables
- Gentle Grab Option
- Weightless Grabbable Options
- Weight/Mass On Grabbables
- Multi-Handed Grabbing
- One-Handed Item Swapping
- Instant Grabbing or Timed Grabbing
- Highlighting Material Option and Events
- Grab/Release/Squeeze/Unsqueeze Events
- Pull-Apart Events
- Velocity Based Sound Examples
- Haptic Support
- Custom Grab Joint Options
Rigidbody Movement System
- Rigidbody Movement System
- Head Collision
- Climbing (with body throwing)
- Body Pushing
- Platforms
- Flying
- Stepping/Slopes
- Height/Crouching
- Teleporter
- Automatic Height Smoothing
Additional Features
- Magnetic Force Examples
- Cabinet / Drawer Example
- Grenade Example
- Examples for Physics Button, Lever, Slider, Dial, Wheel, and Door w/ Handle
- UI Interaction System
- Hand Collision Touch Event Driver
- Hand Trigger Area Event Driver
- Stabbing Examples
- Stickies Examples
- Place Point Driver
- Throw Collision Event Driver
- Smashing and Smashee Event Drivers
- Low-Performance Impact
- Setup Wizard
- Robust UnityEvent/Event Support
- Well Documented Code and Tooltips
Includes examples for popular input systems
- Unity XR Input
- Unity OpenXR Action Input
- SteamVR (With Index Finger Bending Example)
- Oculus Integration (With Finger Tracking Example)
VR物理交互变得简单
Auto Hand 是一个高质量的物理交互系统,它的设计对用户友好,并可高度定制。Auto Hand 包括在线文档和一个带有质量选项的设置向导,以确保根据您的项目的限制条件获得最佳质量。
Auto Hand包括一个自动姿势生成系统,它将在抓取时配置手的形状。与所有的原始碰撞器和网状碰撞器都能很好地工作。
配有一个满载的运动控制器,包括平滑运动、传送、攀爬、静态头部碰撞防护系统。
VR物理交互包括重量、碰撞、双手抓取、拉断事件、高质量投掷、距离抓取等效果。基于物理的小工具、杠杆、滑块、门、轮子、转盘和按钮的例子。自动手掌有力地利用了Unity事件和工具提示文档,使其成为一个强大的、用户友好的工具。
非常方便用户使用
极具可定制性
统一事件
设置向导
文档、工具提示和注释的代码
没有隐藏的代码
低性能影响
可以应用于任何具有任何数量的手指的手部模型
可以轻松连接到任何VR控制器/输入框架上
Unity XR、OpenXR、SteamVR和Oculus集成示例包
包括可定制的代码库,对事件和多态性的有力使用
通过Rootmotion FinalIK实现全身支持
包括Quest手部跟踪演示
特点。
- 主要的质量和性能更新!
- 包括 Rootmotion FinalIK 演示
- 编辑姿态工具,可方便地进行自定义姿态设计
手部
- 手部抓取投影
- 手部投射亮点
- 高质量的物理触摸互动
- 自动抓取姿势求解器
- 平滑的动画,可抓取的手,以及即时抓取选项
- 高级保存的抓取姿势选项
- 距离抓取系统
- 姿势区域驱动
- 准确的投掷
- 抓取
- 粉碎事件
- 手指晃动选项
- 触觉支持
抓取功能
- 轻柔抓取选项
- 无重抓取选项
- 抓取物的重量/质量
- 多手抓取
- 单手换取物品
- 即时抓取或定时抓取
- 突出显示材料选项和事件
- 抓取/释放/挤压/不挤压事件
- 拉开事件
- 基于速度的声音示例
- 触觉支持
- 自定义抓取关节选项
刚体运动系统
- 刚体运动系统
- 头部碰撞
- 攀爬(带身体投掷)
- 身体推动
- 平台
- 飞行
- 步行/斜坡
- 高度/蹲下
- 遥感器
- 自动平滑高度
附加功能
- 磁力实例
- 橱柜/抽屉实例
- 手榴弹的例子
- 物理按钮、杠杆、滑块、表盘、轮子和门/把手的例子
- UI交互系统
- 手部碰撞触摸事件驱动
- 手部触发区事件驱动
- 刺杀实例
- 贴纸实例
- 放置点驱动
- 投掷碰撞事件驱动
- 砸碎和砸伤事件驱动
- 低性能冲击
- 设置向导
- 强大的UnityEvent/事件支持
- 记录完备的代码和工具提示
包括流行输入系统的例子
- Unity XR输入
- Unity OpenXR动作输入
- SteamVR(有食指弯曲的例子)。
- Oculus集成(带手指跟踪实例)。
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