【更新】InTerra ~ Shaders for Terrain & its Objects 3.4.0视觉整合
本帖最后由 微笑的猫 于 2024-1-5 11:13 编辑InTerra 系列索引
InTerra ~ Terrain Features 1.2.0下载链接
InTerra ~ Terrain Features 1.3.0下载链接
InTerra ~ Terrain Features 2.0.1下载链接
InTerra ~ Terrain Features 2.1.0下载链接
InTerra ~ Terrain Features 3.0.0下载链接
InTerra ~ Terrain Features 3.1.0下载链接
InTerra ~ Shaders for Terrain & its Objects 3.3.0下载链接
InTerra ~ Shaders for Terrain & its Objects 3.8.0下载链接
The main feature of this Asset is the seamless visual integration of Objects into Terrain with a lot of options to quickly make the desirable blending. It is also very easy to use, there is no need for script attachment, you just choose the shader as you can see in the video.
There are also a lot of options for Terrain texturing:
Hiding Texture Repetition
Parallax Occlusion Mapping
Triplanar Mapping
Heightmap Blending
Automatic Steep Slopes Texturing
Base Map Support
Tessellation (HDRP Only) - Currently just as a Bonus Beta Feature that is not affecting the price for now.
You can see the detailed list of the shaders features in Technical details.
❗ URP and HDRP shaders are available only from version 2021.2.0f1.
There are the Standard and the Diffuse shaders for the Built-in render pipeline and Lit shaders for URP and HDRP.
Built-in shaders are supported for PC(Windows), Linux and Android (with the Diffuse shaders and the lightest setup it can run smoothly even on mobile devices), the shaders were also tested in VR.
HDRP and URP shaders are supported for PC(Windows) and Linux.
❗ If you are using URP or HDRP it is needed for the Shader Variant Limit (in Edit/Preferences/Shader Graph) to be set at least to 1152 for URP or 1538 for HDRP. It is recommended to set the Shader Variant Limit before the import, or there may be need to reimport the Object into Terrain Integration shader after changing the value.
Built-in shaders can take about 15 to 20 minutes to import, while the URP and HDRP shaders are imported within a minute. The folders in version for Unity 2021.2.0f1 were rearranged, so you can deselect the Built-in, URP or HDRP folder before the import if you don't need it.
Note: The 3D model Rock_06 (from Book Of The Dead: Environment) and the Snow texture (from Terrain Tools Sample Asset Pack) used in the demo scene of this asset belongs to Unity and according to my knowledge can be freely used only within the Unity projects.
这个资产的主要特点是将物体与地形进行无缝的视觉整合,有很多选项可以快速进行理想的混合。它也非常容易使用,不需要附加脚本,你只需选择着色器,正如你在视频中看到的那样。
在地形纹理方面也有很多选项。
隐藏纹理重复
视差遮蔽贴图
三平面贴图
高度图混合
自动陡坡贴图
基础地图支持
Tessellation (HDRP Only) - 目前只是作为一个额外的测试功能,暂时不影响价格。
你可以在技术细节中看到详细的着色器功能列表。
❗ URP和HDRP着色器仅从2021.2.0f1版本开始提供。
有用于内置渲染管道的标准和漫反射着色器,以及用于URP和HDRP的光线着色器。
内置着色器支持PC(Windows)、Linux和Android(使用漫反射着色器和最轻的设置,甚至可以在移动设备上顺利运行),这些着色器也在VR中进行了测试。
HDRP和URP着色器支持PC(Windows)和Linux。
如果你使用URP或HDRP,需要将Shader Variant Limit(在Edit/Preferences/Shader Graph中)至少设置为URP的1152或HDRP的1538。建议在导入前设置Shader Variant Limit,否则可能需要在改变数值后重新将物体导入地形整合着色器。
内置着色器的导入需要15到20分钟,而URP和HDRP着色器的导入则在1分钟之内。Unity 2021.2.0f1版本的文件夹被重新排列,所以如果你不需要,你可以在导入前取消选择内置、URP或HDRP文件夹。
注意:本资产的演示场景中使用的3D模型Rock_06(来自Book Of The Dead: Environment)和Snow纹理(来自Terrain Tools Sample Asset Pack)属于Unity,据我所知只能在Unity项目中自由使用。
页:
[1]