【更新】Shader Graph Baker 2022.6 材质节点烘焙工具
本帖最后由 微笑的猫 于 2024-6-24 16:49 编辑Shader Graph Baker 系列索引:
Shader Graph Baker 2022.2下载链接
Shader Graph Baker 2023.2下载链接
Shader Graph Baker 2024.1下载链接
Editor tool for baking Shader Graph nodes into a common texture file. Useful for creating procedural, gradient, noise or custom effect textures, generating normal and other types of maps, optimizing shader by replacing a complex set of static nodes with just a texture, creating frame atlas, generating image sequences, Texture2DArray and Texture3D assets.
Check documentation for better understanding how tool works.
Asset is already included in the Amazing Tools Bundle.
Note:
Tool bakes into a texture only those nodes whose data is available (can be adjusted and previewed) inside Shader Graph and cannot be used for baking material, mesh or other scene related data.
编辑工具,用于将 Shader Graph 节点烘焙成一个普通的纹理文件。用于创建程序、梯度、噪音或自定义效果的纹理,生成法线和其他类型的贴图,通过用纹理替换一组复杂的静态节点来优化着色器,创建帧图集,生成图像序列、Texture2DArray和Texture3D资产。
查看文档以更好地了解工具的工作原理。
资产已经包含在Amazing Tools Bundle中。
注意。
该工具只将那些数据在Shader Graph中可用(可以调整和预览)的节点烘焙到纹理中,不能用于烘焙材质、网格或其他场景相关的数据。
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