【更新】Asset Usage Finder 4.16资产源使引用搜索查找工具
⭐ Do you have a complex Unity project on your plate?
⭐ Maybe hard-to-understand asset you have imported?
⭐ Want a solution that will help seamlessly, without bulky custom UI?
We know that feel bro!
Introducing Asset Usage Finder v4:
⭐ Asset that will find ALL usages/dependencies/references for you, without hassle
⭐ Everywhere - in Project, Scene and Nested Prefab Staging
Features:
✔ Full Unity 2018.4+ support including Nested Prefabs and Prefab Variants
✔ Seach for usages of AnimatorController states
✔ Usage search for ALL types of assets, e.g.: Scripts, Shaders, Scenes, Materials, Sprites, Prefabs, Fonts, Textures, Sounds...
✔ Search for usages in: Prefabs, Scenes, Atlases, Materials and others
✔ Replacement of referenced assets
✔ Search for further usages in the same window and easily return back
✔ Up to 20 times faster search thanks to cache
✔ Source codes included
✔ Native Unity Editor UI - Dark and light styles support
✔ Works with NodeCanvas, Mecanim and uGUI
⭐ 你有一个复杂的Unity项目在你的盘子里吗?
⭐ 也许你有难以理解的资产导入?
⭐ 想要一个能无缝帮助的解决方案,没有庞大的自定义UI?
我们知道这种感觉,兄弟!
介绍一下资产使用情况查找器 v4。
⭐ 资产将为您找到所有的使用/依赖/引用,没有麻烦。
⭐ 无处不在 - 在项目、场景和嵌套的预制件分期中
特点。
完全支持Unity 2018.4+,包括嵌套预制件和预制件变体。
搜索AnimatorController状态的使用情况
✔所有类型的资产的使用搜索,例如:。脚本、着色器、场景、材质、精灵、预制构件、字体、纹理、声音......。
✔ 搜索使用情况。预制件、场景、地图、材料和其他。
✔ 替换引用的资产
✔ 在同一窗口中搜索其他用途,并轻松返回
由于有了缓存,搜索速度提高了20倍。
✔ 包括源代码
原生的Unity编辑器用户界面 - 支持深色和浅色风格
支持NodeCanvas、Mecanim和uGUI。
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