【更新】Realistic Eye Movements 2.1.7动态眼球头部动作系统
本帖最后由 微笑的猫 于 2024-6-20 16:37 编辑Realistic Eye Movements 系列索引:
Realistic Eye Movements 1.9.7下载链接
Realistic Eye Movements 2.0.1下载链接
Realistic Eye Movements 2.1.1下载链接
Realistic Eye Movements 2.1.3下载链接
Realistic Eye Movements 2.1.5下载链接
Realistic Eye Movements 2.1.6下载链接
Realistic Eye Movements 2.1.11下载链接
This easy to use component makes your characters more lifelike by animating their eyes, heads, and eyelids. It uses human movement data from published academic research to produce convincing eye animation.
It has additional support for usage in virtual reality (VR) projects and is used in VR titles such as Technolust. It lets the character look at the player's "social triangle": each eye individually and the mouth region.
If your character was generated with Adobe Fuse (Mixamo), MakeHuman, Autodesk Character Generator, DAZ Studio, UMA or Reallusion's Character Creator, setup is as easy as just importing the corresponding preset with a few clicks. For other characters, setup is simple as well: just assign the corresponding bones or blendshapes and set a few eye positions like looking up or down.
You can let the character look around randomly, at the player, or at points of interest that you defined and which you can control. Works on desktop and mobile.
这个易于使用的组件通过对眼睛、头部和眼睑进行动画处理,使你的角色更加栩栩如生。它使用已发表的学术研究中的人类运动数据来产生令人信服的眼睛动画。
它还支持在虚拟现实(VR)项目中的使用,并被用于诸如Technolust等VR项目中。它可以让角色看着玩家的 "社交三角":每只眼睛单独和嘴部区域。
如果你的角色是用Adobe Fuse(Mixamo)、MakeHuman、Autodesk Character Generator、DAZ Studio、UMA或Reallusion的Character Creator生成的,设置就像只需点击几下就能导入相应的预设一样容易。对于其他角色,设置也很简单:只需分配相应的骨骼或混合形状,并设置一些眼睛的位置,如向上或向下看。
你可以让角色随机地看周围,看玩家,或者看你定义的、你可以控制的兴趣点。在桌面和手机上都可以使用。
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